Skinning

Discussion in 'Acekard' started by Riversong, Jan 27, 2011.

  1. Riversong
    OP

    Riversong Member

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    Jul 10, 2009
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    I am wanting to create a new skin using 24 colour bmp files, but I seem to be having trouble creating these. I downloaded Dan Taylor's skin editor from acekard.com and it wants to convert them to 16 colour, so that's no help. I even downloaded the original editor, but the file is corrupt (it says it's missing MSINET.OCX). Any ideas on where to get a good, easy to use skinning software?
     
  2. CannonFoddr

    CannonFoddr Regular GBATemp Lurker

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    Firstly - IIRC the AceKard only allows 16-bit skins anyway, that's why the programs 'convert' to 16-bit
    (there's a note on the Wiki)

    Secondly, you could always Google for 'MSINET.OCX download' to install that to get the other one working

    Thirdly, there's another program you could try @ http://gbatemp.net/t229246-ds-skin-maker.
    It a multi-card skin maker - & it should help you (not tried it in a while) to arrange everything & alter the colours etc
     
  3. Normmatt

    Normmatt Former AKAIO Programmer

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    The DS can only display 16bit colour so why even bother with supporting 24bits when all it does is slow stuff down?
     
  4. twiztidsinz

    twiztidsinz Taiju Yamada Fan

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    Not to sound like I'm complaining, but whatever Moonshell2 does to it's images ('regular' BMPs and PNGs) looks FAR better than AKAIO/Wood's 16bit BMPs. Also I seem to have a hell of a time getting colors to look correct on AKAIO/Wood, but no problems with Moonshell. In Moonshell colors look a little light depending on the angle, but that's due to the DS' lighting. But with AKAIO/Wood sometimes the colors look washed out or dull or just plain 'off', like it's hue has been adjusted.
     
  5. CannonFoddr

    CannonFoddr Regular GBATemp Lurker

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    Ah.. right - never knew that (never used that tool before) - glad you cleared that part up for him