WiiCompiled lets you play Mario Kart Wii natively on PC



WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC code, this method allows the game to run at higher resolutions with native widescreen/ultrawide support, uncapped frame rates and more...

The beta release also supports online multiplayer as well as Retro Rewind (a popular Mario Kart Wii mod) which offers hundreds of brand new tracks to play. Native PC controller support is also included and an in-game settings provides advanced customisation and controller options.

Please note that WiiCompiled does not include any Nintendo game files or assets and players will need to provide their own copy of Mario Kart Wii in order to get set up and play and the project is still in active development.

Follow the link below to learn more.

:arrow: WiiCompiled (GitHub)
 
...this method allows the game to run at [...] uncapped frame rates...
Small, nitpicky correction here based on the GitHub README:
The original game is hard-locked to 60 fps. The runtime can generate interpolated frames in between, so on a120/144 Hz monitor things genuinely look smoother.
So it's not necessarily a "higher framerate" as much as the appearance of one. Plus, you'll get the standard bundle of artifacts that come with interpolation. It's still a great feature though!


My thoughts:
Please note that WiiCompiled does not include any Nintendo game files or assets
I'm always a big fan of this. It's extra work obviously, but it's the better option.

After giving the repo a bit of a read, the system requirements are a bit disappointing. In particular, not having native Linux support (yet!) is a bummer. The project is built with Aurora. That uses SDL and Vulkan to achieve cross-platform compatibility, so that opportunity being broken in the downstream is unfortunate. Nothing's stopping it from being implemented down the line though, and Proton might always be able to do its thing. I'd be curious to know if anyone's tested that yet.

Meanwhile, the hardware requirements are... odd? In particular, the need for a 1650 or newer on the NVIDIA side of things is a little surprising to me. They point to driver support as the root of that constraint, but I'm curious which of their dependencies rely on features covered by the 1650 and not, say, the 10 series.

Overall though, what an awesome project. I'm interested in seeing how widely it's adopted, especially given that the alternative option of using Dolphin is relatively mature. Regardless though, more options for preserving older games like this are rarely a bad thing.
 

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