WiiCompiled lets you play Mario Kart Wii natively on PC



WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC code, this method allows the game to run at higher resolutions with native widescreen/ultrawide support, uncapped frame rates and more...

The beta release also supports online multiplayer as well as Retro Rewind (a popular Mario Kart Wii mod) which offers hundreds of brand new tracks to play. Native PC controller support is also included and an in-game settings provides advanced customisation and controller options.

Please note that WiiCompiled does not include any Nintendo game files or assets and players will need to provide their own copy of Mario Kart Wii in order to get set up and play and the project is still in active development.

Follow the link below to learn more.

:arrow: WiiCompiled (GitHub)
 
...this method allows the game to run at [...] uncapped frame rates...
Small, nitpicky correction here based on the GitHub README:
The original game is hard-locked to 60 fps. The runtime can generate interpolated frames in between, so on a120/144 Hz monitor things genuinely look smoother.
So it's not necessarily a "higher framerate" as much as the appearance of one. Plus, you'll get the standard bundle of artifacts that come with interpolation. It's still a great feature though!


My thoughts:
Please note that WiiCompiled does not include any Nintendo game files or assets
I'm always a big fan of this. It's extra work obviously, but it's the better option.

After giving the repo a bit of a read, the system requirements are a bit disappointing. In particular, not having native Linux support (yet!) is a bummer. The project is built with Aurora. That uses SDL and Vulkan to achieve cross-platform compatibility, so that opportunity being broken in the downstream is unfortunate. Nothing's stopping it from being implemented down the line though, and Proton might always be able to do its thing. I'd be curious to know if anyone's tested that yet.

Meanwhile, the hardware requirements are... odd? In particular, the need for a 1650 or newer on the NVIDIA side of things is a little surprising to me. They point to driver support as the root of that constraint, but I'm curious which of their dependencies rely on features covered by the 1650 and not, say, the 10 series.

Overall though, what an awesome project. I'm interested in seeing how widely it's adopted, especially given that the alternative option of using Dolphin is relatively mature. Regardless though, more options for preserving older games like this are rarely a bad thing.
 
Get this vibe-coded A.i. SLOP off the front page. How GBATemp has fallen. This was made from prompts, not a real person. Who's bright idea was it to promote this to front page?? Wait for an actual recompile MADE. BY. MAN!
if you dont like it that way then dont play it and shut up, i'm sick of all you mfs acting like entitled bitches demanding things like if he is asking any money for it
 
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Get this vibe-coded A.i. SLOP off the front page. How GBATemp has fallen. This was made from prompts, not a real person. Who's bright idea was it to promote this to front page?? Wait for an actual recompile MADE. BY. MAN!
Oh right, it's the vibe coded one. Screw this.
There's a difference between vibecoding and AI assistance though?

Yes, AI was used for some code / assistance, but that doesn't mean its entirely vibecoded. Other parts of the code were made by developers.

Vibecoded would mean almost 100% of the code is AI written. I heavily doubt that is the case.
 


WiiCompiled is a new project that lets PC gamers play Mario Kart Wii natively on PC without emulation. Using static recompliation to convert the code into native PC code, this method allows the game to run at higher resolutions with native widescreen/ultrawide support, uncapped frame rates and more...

The beta release also supports online multiplayer as well as Retro Rewind (a popular Mario Kart Wii mod) which offers hundreds of brand new tracks to play. Native PC controller support is also included and an in-game settings provides advanced customisation and controller options.

Please note that WiiCompiled does not include any Nintendo game files or assets and players will need to provide their own copy of Mario Kart Wii in order to get set up and play and the project is still in active development.

Follow the link below to learn more.

:arrow: WiiCompiled (GitHub)

I wouldn't play it though. tons of people are getting viruses from it and virus detects from antivirus software and it's trying to access your chrome files for some reason. and also there's a RCE exploit already found inside of it, I wouldn't use it until it's at 1.0
 
Kudos and thank you to all involved.

Now it only needs Wiimmfi support and a Series s/X port so i can finally ditch my Wii U when playing MK Wii online.
(yes i know i can use Dolphin UWP and Wiimmfi, but i would prefer a native recomp).

Edit: typos.
Post automatically merged:

I wouldn't play it though. tons of people are getting viruses from it and virus detects from antivirus software and it's trying to access your chrome files for some reason. and also there's a RCE exploit already found inside of it, I wouldn't use it until it's at 1.0

Accessing browser files is a gigantic red flag. Are you sure of this?
 
Get this vibe-coded A.i. SLOP off the front page. How GBATemp has fallen. This was made from prompts, not a real person. Who's bright idea was it to promote this to front page?? Wait for an actual recompile MADE. BY. MAN!

Not everyone's going to have the time to decompile every single game the community wants. Hell windwaker has been decompiling for the past 2 years. If AI code allows us to have PC ports that work fine in a PC environment that does have any problem or glitches why does it matter?

EDIT: there may be some security issues with this so I will hold this here in case this become larger
 
I wouldn't play it though. tons of people are getting viruses from it and virus detects from antivirus software and it's trying to access your chrome files for some reason. and also there's a RCE exploit already found inside of it, I wouldn't use it until it's at 1.0

Wait where do you see this anywhere happening?

Virus claim
Browser file request
RCE exploit

If you have proof you'll have my attention
 
if you dont like it that way then dont play it and shut up, i'm sick of all you mfs acting like entitled bitches demanding things like if he is asking any money for it
This is a forum meant for human work, not AI Slop. If you can't code then just say that. No one deserves praise for typing in prompts. Gtfo
Post automatically merged:

Not everyone's going to have the time to decompile every single game the community wants. Hell windwaker has been decompiling for the past 2 years. If AI code allows us to have PC ports that work fine in a PC environment that does have any problem or glitches why does it matter?

EDIT: there may be some security issues with this so I will hold this here in case this become larger
If you don't have the time to de-compile a game then simply don't? Would much rather wait for a proper decomp by talented individuals than give a thumbs up to vibe coded slop.
 
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"Vibe coded this. Vibe coded that" how about y'all go vibe in some grass.

I wish one person would take the time to explain (with evidence) whether it is actually "vibe coded" or the dev just asked an LLM a few questions throughout the project because frankly, I've seen what LLMs are capable of and I'd be SHOCKED if one could do a complete static recompilation of a Wii game with no human heavily involved.
 
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I wouldn't play it though. tons of people are getting viruses from it and virus detects from antivirus software and it's trying to access your chrome files for some reason. and also there's a RCE exploit already found inside of it, I wouldn't use it until it's at 1.0
Where are you getting this from? I'm not seeing anything about this from the YouTube comments or the GitHub issues. When you say "tons of people" I'd think I'd be able to find something about it, but so far I haven't.
 
"Vibe coded this. Vibe coded that" how about y'all go vibe in some grass.

I wish one person would take the time to explain (with evidence) whether it is actually "vibe coded" or the dev just asked an LLM a few questions throughout the project because frankly, I've seen what LLMs are capable of and I'd be SHOCKED if one could do a complete static recompilation of a Wii game with no human heavily involved.
Those mfs hardly know what code is, it requires still a lot of time and skill the direct the AI for this. All talk shit but using AI or not do not contribute in anything to the scene
 

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