Homebrew SimpleNFL - Makes NightFoxLib easier to use! (DS/DSI)

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D

Deleted member 513667

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If you ever made homebrew (or read the zero to hero guide on ds programming), you know the hassle of making sprites appear on screen, ect.

So, for example, instead of having 4 lines of code to load a sprite into vram, you just do
loadsprite(1, 1, 1, 16, 16, "loading/loadingsprite", "loading/loadingpal", false);

Whats New

  1. 1.50: Fixed button input warnings

There are also other command, such as loading fonts, ect. More to come!

I call it, SimpleNFL!
(link has been removed)
 
Last edited by ,
D

Deleted member 513667

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OP
From help with PolyMars, I finally got the touch function finished. You can download the updated version from github
all it takes is

if(istouched(0, 0, 16, 16) ){
// DO YOUR STUFF
}

More info here: (link has been removed)
 
Last edited by ,
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Deleted member 513667

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TO ANYONE THAT GOT A HUGE BUNCH OF WARNINGS WHEN COMPILING WITH THE ispressed() FUNCTION: a patch has been released!
 

ZippyCat

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this really good! sure it saved me lines of code when loading in backgrounds and sprites, however i think most of the time audio is better to be loaded in and played seperatly using nflib if you want it to play more than once without loop (i mean stuff like jumping sounds). but either way this is sure amazing expansion to night fox's lib
 

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