1. umbreon112

    OP umbreon112 Member
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    Hi everyone, I'm new here.

    I've recently been curious about translating Shiren 4 for the PSP. I've searched around a bit and was able to extract the files + data0.cpk file (using UMDGen and CriPakTools), and I see a script folder with some binary files, but the contents appear to be further compressed or something. There doesn't appear to be any discernible text in either Shift-JIS or UTF-8 when viewed in a hex editor.

    I'll admit I'm pretty much new to this stuff and don't have much experience yet, but I also tried dumping RAM/VRAM/decrypted eboot.bin through PPSSPP and took a look at those in a hex editor as well, but I wasn't able to locate any of the text that was on-screen / what looked like text in the executable outside of a block of test messages.

    So with that said, would anyone happen to have an idea what I should try next? Thanks.
     
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  2. StorMyu

    StorMyu "I'm too old for this"
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    maybe a custom encoding ? that's not impossible. A lot of games do it but on PSP it started to feel dumb and standarized encoding became more a thing so... idk.
     
  3. umbreon112

    OP umbreon112 Member
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    I did a little bit of work on Shiren Gaiden Asuka Kenzan (Dreamcast) which uses Shift-JIS, so I'd like to say that's what Chunsoft sticks to... but then I remembered Asuka was developed by Neverland Co. instead of them, so I'm not really sure.

    I've heard of cases like Japanese N64 games that use some sort of texture/graphic outputting system rather than a text encoding, so maybe something like that is at work?
     
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