ROM Hack SciresM's Sun/Moon Patches

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Decrypting Deep the cia won't work for me, it gives me a error about NCCH every time done it 3 times and it's a hour + process, i knew all those steps but i get errors on every methode possible that's the problem. :s

show us the error.

which/whose CIA you decrypting, and are you on latest D9?
(I used lurantis moon, and it decrypted deep once perfectly)


Also maybe your 3DS SD card is full?

Do we decompress the code.bin when asked?

I don't think I did.
i don't know how to tell the difference.
My code.bin is 5,580KB shown on windows.
 
Last edited by Queno138,
Decrypting Deep the cia won't work for me, it gives me a error about NCCH every time done it 3 times and it's a hour + process
show us the error.

which/whose CIA you decrypting, and are you on latest D9?
(I used lurantis moon, and it decrypted deep once perfectly)


Also maybe your 3DS SD card is full?



I don't think I did.
i'd have to decrypt9 it again to get the error, i did it with a legit dump not the ver 0 lurantis version, i just took that one back out of my recycle bin and will try his ver 0 on decrypt, yes i'm always latest on everything especially when trying stuff :p,
 
2. decrypt9 deep decrypt the cia (works with lurantis one too)

5. create a .txt in same directory and code.bin and sm patcher
6. paste "SMPatcher code.bin" (without the quotes) into the .txt
7. rename .txt to .bat
8. run the .bat file
The lurantis dumps are already decrypted, and you don't need to make a .bat, you can just drag and drop the code.bin onto SMPatcher.
 
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You can create the codes yourself via PKHeX's latest update :)

But, yes, packhack probably automatically decompresses. I wouldn't know, because packhack is a bad toolset.

Use ctrtool or evandixon's: https://gbatemp.net/threads/release-net-3ds-toolkit-extract-and-repack-3ds-roms-and-cias.444427/

I'm not sure everyone here knows him as evandixon (besides the fact they used the same thumbnail as user pic)

Also I'll like to point out I compiled and used your pk3ds to extract other language gametext files, and it's working fine :)

The lurantis dumps are already decrypted, and you don't need to make a .bat, you can just drag and drop the code.bin onto SMPatcher.

I didn't know that.

I was using the very first Lurantis dump, so I just deep decrypt it to be sure.
 
You can create the codes yourself via PKHeX's latest update :)

But, yes, packhack probably automatically decompresses. I wouldn't know, because packhack is a bad toolset.

Use ctrtool or evandixon's: https://gbatemp.net/threads/release-net-3ds-toolkit-extract-and-repack-3ds-roms-and-cias.444427/
yo Scires, no hate but is it a big problem for you to put the compiled version of pk on /releases on github? because people always have to compile your updates and such, and since you update quite often which is great, it would be such a help if you could compile and post compiled versions at /releases :D
 
yo Scires, no hate but is it a big problem for you to put the compiled version of pk on /releases on github? because people always have to compile your updates and such, and since you update quite often which is great, it would be such a help if you could compile and post compiled versions at /releases :D
Google search Pkhex and Project Pokemon. You'll have your link to it.
 
yo Scires, no hate but is it a big problem for you to put the compiled version of pk on /releases on github? because people always have to compile your updates and such, and since you update quite often which is great, it would be such a help if you could compile and post compiled versions at /releases :D

PKHeX had its first stable release for Gen VII just today.

As always, stable updates are found on the ProjectPokemon forums.
 
yo Scires, no hate but is it a big problem for you to put the compiled version of pk on /releases on github? because people always have to compile your updates and such, and since you update quite often which is great, it would be such a help if you could compile and post compiled versions at /releases :D

its likely not already compiled cause it's not a complete version, or its still bug testing other areas, or unstable.

Sheesh, if you're impatient, is it so hard to compile it yourself?

just use Visual Studio 2015, run the .sln, and build/debug.
 
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its likely not already compiled cause it's not a complete version, or its still bug testing other areas, or unstable.

Sheesh, if you're impatient, is it so hard to compile it yourself?

just use Visual Studio 2015, run the .sln, and build/debug.
it's not patient's, but i've never been able to compile stuff :P should learn it sometime soon

--------------------- MERGED ---------------------------

Google search Pkhex and Project Pokemon. You'll have your link to it.
got it thanks, that will do


__________________________________

Verion 0 worked, had to remove the space in the name though but finally have my no-outline patched code.bin thanks all for helping and thanks scires for the tool :D
 
Last edited by Dennis G,
So how does the injection via QR code work? I know that we scan the QR code generate with Pkhex but what happens after that?
 
So how does the injection via QR code work? I know that we scan the QR code generate with Pkhex but what happens after that?

In PKHeX, you can specify box/slot to inject to (and number of copies).

After you scan, you'll get a notification saying you scanned an alolan pokedex QR for the pokemon you injected, and then the pokemon will be in your box at whatever box/slot you specified (defaults to box 1 slot 1).
 
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So how does the injection via QR code work? I know that we scan the QR code generate with Pkhex but what happens after that?
it replaces the first poke in your party with the poke you generated in the QR Code

--------------------- MERGED ---------------------------

In PKHeX, you can specify box/slot to inject to (and number of copies).

After you scan, you'll get a notification saying you scanned an alolan pokedex QR for the pokemon you injected, and then the pokemon will be in your box at whatever box/slot you specified (defaults to box 1 slot 1).
oh wauw you improved it a lot then sick =)
 
it replaces the first poke in your party with the poke you generated in the QR Code

Not true -- that was the case for the Proof of Concept patch, but for the actual release I modified it to inject to the boxes instead (more flexible, and lets you inject entire boxes of clones at once)
 
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did you decrypt it when it asked you to? (the N/Y option) is it the .code.bin file? i just dragged and dropped it on his patcher that gave me couple of files
I directly dumped my code.bin with corbenik. It worked for no outlines so why not this?
 

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