Homebrew Official Retroarch WiiU (wip.)

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I don't want to jinx it but so far so good :P
The only error (160-2203 Memory Error) I got was from loading multiple Cores/Roms in quick succession. :) Thanks You guys for adding the "Cheevos" :P
It's a good fun feature that really adds to Retroarch :)

Can you get me screenshots of the stack traces that happen when these errors occur?
 
Can you get me screenshots of the stack traces that happen when these errors occur?
I can show you a pic but the problem is its the standard WiiU's own Memory Error so there's no stack traces or anything :(
FBA_RPX_Error.jpg
 
I can show you a pic but the problem is its the standard WiiU's own Memory Error so there's no stack traces or anything :(
FBA_RPX_Error.jpg

Didn't you suspect it had to do with the fact it may be traced to the content not being cleared or the fact the Wii U runs out of memory during core/content swaps?


Edit: Yeah, steps of reproducing it would help
 
OK, sucks. Does this happen frequently? What is the exact way to reproduce it?
It tends to happen If I reload Cores/Roms over and over, So for example... Play a game like normal jump to a different Core load another Rom jump to a different Core......etc.
It's been talked about before but I guess this is where that auto close content may help?

Just got another DSI :( (I knew that would jinx it :P)
This one was from pressing right twice.. I know :P After a clean install all I did was navigate to the Favourites tab and it froze on me, so I pressed a few buttons on the controller and this is the error I got..
ag64mq9.jpg
ag64mq9.jpg
[/IMG]
ag64mq9.jpg


This is another one of those shitty random Error's that's hard to reproduce :( I have probably navigated through the tabs a 100 times testing then today first thing I do and bam.. Error :(
 
Last edited by ploggy,
It tends to happen If I reload Cores/Roms over and over, So for example... Play a game like normal jump to a different Core load another Rom jump to a different Core......etc.
It's been talked about before but I guess this is where that auto close content may help?

Just got another DSI :( (I knew that would jinx it :P)
This one was from Pressing right twice.. I know :P After a clean install all I did was navigate to the Favourites tab and it froze on me, so I pressed a few buttons on the controller and this is the error I got..
ag64mq9.jpg
[/IMG]

Your image is broken :P
 
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Using the latest nightly so far I haven't had any crashes without force closing. So far i've used 3 emulators FBA 2012, nestopia, and snes9x. I loaded multiple roms again without force close. I will load some more to see what happens.
 
Using the latest nightly so far I haven't had any crashes without force closing. So far i've used 3 emulators FBA 2012, nestopia, and snes9x. I loaded multiple roms again without force close. I will load some more to see what happens.

Are you using HBL or the RA launcher?
 
I've loaded in this order Snes f zero, super metroid,

then nes metroid, mega man 1, mega man 2,

then marvel super heroes then marvel versus capcom no crashes yet.
 
continued from last post

fba street fighter 3rd strike

genesis rocket knight adventures, streets of rage 2

prboom Doom, doom 2
then it finally crashes. Its the error code 160-2203
 
Welcome to the club buddy :)
I've been a part of this club and I want out, lol.

--------------------- MERGED ---------------------------

Well whatever I'm gunna listen to that sweet Snatcher intro Sega cd music right now provided by non other than the buggy Wii U Retroarch.

We're like the beta testers, do we get payed for this? Lol
 
Last edited by SG854,
I've been a part of this club and I want out, lol.

--------------------- MERGED ---------------------------


Well whatever I'm gunna listen to that sweet Snatcher intro Sega cd music right now provided by non other than the buggy Wii U Retroarch.

We're like the beta testers, do we get payed for this? Lol


Try playing all same games by closing content before each. And also by changing cores. I've had retroarch on for hours and changed games a ton. No error.
 
@LibretroRetroArc just letting you know that the memory errors (without a stack trace) are problems in the RPX loading code which is more a HBL problem than a RetroArch problem. I wouldn't worry yourself too much about those; a few people have new loading methods in the works. Not a quick fix, sadly.
 
@LibretroRetroArc just letting you know that the memory errors (without a stack trace) are problems in the RPX loading code which is more a HBL problem than a RetroArch problem. I wouldn't worry yourself too much about those; a few people have new loading methods in the works. Not a quick fix, sadly.

Well, I assumed that Ploggy, PlusRic and I were all helping towards something, a good cause. Guess that was all for naught, go figure. :unsure::ph34r:
 
@LibretroRetroArc just letting you know that the memory errors (without a stack trace) are problems in the RPX loading code which is more a HBL problem than a RetroArch problem. I wouldn't worry yourself too much about those; a few people have new loading methods in the works. Not a quick fix, sadly.
Are you re-working the HBL?
 

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