Wow.
Take another read of my post.
Do the vast majority of the errors you're posting have stack traces? Yes. Have they been actively used to fix errors? Yes. I was talking
specifically about the system memory errors (160-2203) that happen occasionally upon changing cores.
(sorry about this post; I'm angry about
something else...)
Nope. Just trying to come up with a way to avoid using it for RPX loading.
I've been trying a to do a new RPX loader. The one I've been working on doesn't actually work for homebrew code yet, so don't get too excited. It can do small Nintendo (read: SDK) libraries though.