actually I'm trying to do as much as I can to improve a little, and I'm still trying to learn, and a fact that only someone interested and who has already mastered moving would be easier that's what I meant to say sharing ideas I know that, as far as I am I know it would still be difficult, but in the meantime I'm trying to modify some emulators, but as I said someone could one day do it because the console has the capacity for it.What is missing is the "someone".
No point throwing about "I think it could be done" when no one is interested in doing so.
Until someone announces they are working on it... Take it as it can't be done.... however, your always welcome to try it yourself by learning what it takes to make it happen.
The "i dont know coding" excuse basically translates as I can't be arsed learning and want someone else to do it.
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yes, I know that,you do understand that dynarecs take months/years of work to get done correctly by skilled programmers right? that is the hardest part of the emulators, most people dont port emulators just thinking on dynarec codding, and they all know without dynarecs the emulators on weak cpus just dont work.
so i was thinking about it when i managed to make yabause on wii work some playable games, through a way that i could limit its auto frame skip to skip only 1 and 2 frames, for that i had to make the emulator heavy because, it doesn't giving you a choice of frames because it is automatic it skips many frames and this leaves the game broken,
now on wii64 rice i can for example run conker bad furday at 99% among other games too, just modifying a graphic function inside the emulator and then the game ran without bugs the same as it was at the beginning, only in some areas that the sky is bugged like, in the first boss bull I played until the end among other games too but, in the case of the N64 if it were ported to the wiiu it would be good I would just have to change its graphics plugin to this one (gliden64 rev.be851a3) and leave the selectable audio between (hle) and (jabo direct sound) mode, something that the wii would not run this plugin, on the wii it would be better (jabo's direct3d8)
(Like they did with the ps1 changing its old plugin and they put it (the p.e.ops) great idea but the auto frame skip is bad and if it can be selected it would be perfect on the wii.).
Last edited by Zeox-gamer,