Official Retroarch WiiU (wip.)

Discussion in 'Wii U - Homebrew' started by aliaspider, Nov 6, 2016.

  1. Lucky Dearly

    Lucky Dearly GBAtemp Regular

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    Hey all, just one other thing, when it comes to cheat files for snes9x, fceu, and mgba what formats do I need the files to be in so retroarch can detect them?
     


  2. Maxbeta

    Maxbeta Advanced Member

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    Awesome. Thank you.
     
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  3. Nemesis90

    Nemesis90 GBAtemp Fan

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    It should be .cht format.
     
  4. Lucky Dearly

    Lucky Dearly GBAtemp Regular

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    okay I tried some that I have on pc though when I try to load them in nothing seems to happen, I go back to the cheats menu and try to click on the .cht file the emulator crashes and leaves me with a "Exception type DSI occurred" message and a bunch of code.
     
    Last edited by Lucky Dearly, Mar 16, 2017
  5. Nemesis90

    Nemesis90 GBAtemp Fan

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    Why don't you try these instead.

    https://github.com/libretro/libretro-database/tree/master/cht
     
  6. Lucky Dearly

    Lucky Dearly GBAtemp Regular

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  7. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Is TyrQuake still not working with the latest nightlies?
     
  8. newflesh

    newflesh Newbie

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    Not working for me. When try to load a pak file, results in "exception type dsi occurred" and freeze. Tyrquake 1.36. Have no idea why is this happening
     
  9. Lucky Dearly

    Lucky Dearly GBAtemp Regular

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    I got a weird problem, I added new cheats to the .cht file for Metroid Zero Mission but I can't apply them since the option doesn't seem to work. Not sure what I did wrong with the .cht
     
  10. Maxbeta

    Maxbeta Advanced Member

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    Ok. I finally got this thing working last night and I'm back with a few queries.

    Is there any way to make roms load any faster from SD? If not, that ok. I guess with time this will improve.

    How can I make PSX games run?
    I have the three bios files correctly placed in the system dir and my roms are bin/cue but I am still getting black screens.

    Also, is Killer Instinct arcade or any of the SF Arika games even confirmed running yet on any of the cores?

    Thanks in advance!
     
    Last edited by Maxbeta, Mar 17, 2017
  11. SilverWah

    SilverWah Advanced Member

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    PSX games don't work yet, so you'll have to wait.
     
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  12. SlimPortable

    SlimPortable GBAtemp Regular

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    Ki doesn't work.

    The PSX core is more like just a proof of concept. Absolutely nothing is playable on it right now.

    The Akira SF games work on Wiisx on the vWii.
     
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  13. Maxbeta

    Maxbeta Advanced Member

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    Ok. Thank you both for reaching out.
     
  14. suloku

    suloku GBAtemp Advanced Fan

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    Shaders aren't implemented yet right? Is there something that can make it look better on 1080?
    Looks pretty nice on the gamepad as is though.
     
  15. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    And even installing the Homebrew Launcher as a channel and launching Haxchi CFW doesn't seem to fix 1.5.0 on subsequent loads, got a 126-xxxx error again. I'm not even going to bother reporting this. What's weird is rolling back to the 2-5-17, loading Haxchi CFW then the HBL channel, loads perfectly fine, so I suspect the CFW and 1.5.0 are conflicting with each other; then again, there's nothing really compelling in 1.5.0 other than USB keyboard support. 2-5-17 build works perfectly stable, I'm not even going to be arsed to reopen the "bug" I reported, anyone else is welcome to reopen the issue.:ph34r:

    If people want the 2-5-17 build, I can provide a link on my DropBox or Google Drive, whatever works best, as I think this is the best pre 1.5.0 build IMO :P

    Summary: Using 1.5.0 vanilla vs 2-5-17 build

    1 - Haxchi + CFW + Loading HBL channel = RA 1.5.0 loads fine first time, not 2nd time, sys crash
    2 - Haxchi + CFW + Loading HBL channel = RA 2-5-17 loads fine first time and every time
     
    Last edited by the_randomizer, Mar 19, 2017
  16. efen3001

    efen3001 GBAtemp Regular

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    With no shaders, I only play on the gamepad...
     
  17. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Nothing's been really changed since USB keyboard's been supported. I wouldn't count on there being XMB or shader support anytime soon, devs seemingly only want to focus more popular platforms :(
     
    Last edited by the_randomizer, Mar 19, 2017
  18. Antonio Soler

    Antonio Soler Advanced Member

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    Could someone compile Bluemsx with keyboard support?
     
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  19. efen3001

    efen3001 GBAtemp Regular

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    Also with multi-core support, please.
     
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  20. brienj

    brienj Trying to avoid getting cancer

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    The versions with USB keyboard support, which I added to Wii U btw, work fine on my Wii U. What's the problem? Are you getting the cores from the appstore? Almost every core on the appstore has been tested by me and WORKS. I won't upload a new version to the appstore unless it does, but there are plenty of cores on the appstore with keyboard support that are working. The appstore is where people should be going for working versions of cores, and only get the nightlies if they want to test. But there is no reason to get any of the new nightlies, because nothing extra has been added to any of the Wii U cores in the newer builds.
    Whenever I get a chance, I'll do that. It will be an older Retroarch core that I know works though.
     
    Last edited by brienj, Mar 19, 2017
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