Homebrew RetroArch Switch

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is best practice when upgrading RA to delete and replace everything or simply the .nro file?

I'd love to be able to keep my settings so I don't have to reconfigure everything. but if proper procedure is delete and replace, I'll do that.
You don't need to delete .cfg's, only if you want a clean reinstall tho or some major changes in new RA need a fresh cfg (which happens rarely afaik)... But mostly you can either replace .nro and updater everything inside RA (assets and other stuff + cores) or replace everything manually (without deleting your .cfg's obv), so it's up to you.

p.s. And besides that, retroarch files ship without any configs or saves that could overwrite yours, so just don't delete your .cfg's if you don't want to reconfigure everything (preferably just back up everything you don't want to lose, that's an obvious advice)
 
Last edited by bad361,
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Last edited by ploggy,
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Attempting to use Stella to run a 2600 game causes a crash. (Stella 2014 works fine though.) This is 1.8.2 stable BTW.
 

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Last edited by DominoBright,
Attempting to use Stella to run a 2600 game causes a crash. (Stella 2014 works fine though.) This is 1.8.2 stable BTW.

Did the mainline Stella ever work before?

It will be much slower than Stella 2014 BTW. Its main use these days is on PCs and Android/iOS where CPUs are generally fast enough.
 
Did the mainline Stella ever work before?

It will be much slower than Stella 2014 BTW. Its main use these days is on PCs and Android/iOS where CPUs are generally fast enough.
I just tested with 1.8.1 and downloading the core. Not only does it work with the three games I tried, none of which worked on 1.8.2, but I didn't notice any less speed compared to 2014. But if there's no reason to use main Stella over 2014 anyway, then its loss isn't a big deal.

Unless... Was there an update to the core between now and the 1.8.2 stable release?
EDIT: I guess there was. Either that, or it was the Core Info Files that I also updated. In any case, it works on 1.8.2 now.
 
Last edited by DominoBright,
Hi,

I updated to 1.8.2 and now every time the keyboard pops it can't be close again, because it keeps opening itself.
I'm on latest Kosmos, opening thru title replacement.
 
I hope this is the right place to ask.

I have the Dreamcast running on my Switch and have a GDI file for a game as well as a few bin files (labeled as Track 1, Track 2) and such.

Is playing the GDI files through RetroArch recommended? I noticed when booting one game that the FMVs ran a bit slow but the actual gameplay was perfect. I'm just worried I'll run into issues later on in the game (I assume when the tracks change maybe???)

tldr: I have a GDI file and three bins for one game. Is it okay to just run the GDI file in Retroarch?
 
I hope this is the right place to ask.

I have the Dreamcast running on my Switch and have a GDI file for a game as well as a few bin files (labeled as Track 1, Track 2) and such.

Is playing the GDI files through RetroArch recommended? I noticed when booting one game that the FMVs ran a bit slow but the actual gameplay was perfect. I'm just worried I'll run into issues later on in the game (I assume when the tracks change maybe???)

tldr: I have a GDI file and three bins for one game. Is it okay to just run the GDI file in Retroarch?
Everything is fine, tho .chd is more convenient to use (file size is lower and you only have one single file)... You can search how to convert .gdi to .chd, but it's not crucial, it's up to you. As for the FMVs, it is supposed to be like that.. You can try overclocking, it should help for now. It's something to do with ffmpeg or some other video decoding related shit in switch RA (somebody who's smarter than me will probably tell you the exact issue).
 
Last edited by bad361,
Everything is fine, tho .chd is more convenient to use (file size is lower and you only have one single file)... You can search how to convert .gdi to .chd, but it's not crucial, it's up to you. As for the FMVs, it is supposed to be like that.. You can try overclocking, it should help for now. It's something to do with ffmpeg or some other video decoding related shit in switch RA (somebody who's smarter than me will probably tell you the exact issue).

No that's okay. Thanks for your help and quick answer

Does Sega Saturn or DS work properly yet? I can't seem to find a solid answer and I've tried one DS game (Resident Evil) which seems to run slow.
 
No that's okay. Thanks for your help and quick answer

Does Sega Saturn or DS work properly yet? I can't seem to find a solid answer and I've tried one DS game (Resident Evil) which seems to run slow.
Regarding Sega Saturn, there are standalone based on lakka, HOS version without dynarec and a lakka ra core with dynarec... So sega saturn emulation in HOS is far from performing well, you will need to use either lakka or standalone yaba sanshiro if you want to play saturn games.
AFAIK HOS MELONDS has a decent compatibility as of now since ARM64 JIT support has been implemented recently, so... I'm not a ds fan personally, so i'm just judging by the other sources of information. DS emulation in lakka/android on switch is still a better option though i guess.
 
Last edited by bad361,
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Nobody got this keyboard bug I'm getting?
I just need someone with RetroArch 1.8.2 to pop the keyboard (pressing X on menu) to see if it is not just me. It closes and immediately reopen by itself.
 
Is it possible to add Six-axis like an analog? I would like that because is the nearest thing to a mouse for FPS games
 
Nobody got this keyboard bug I'm getting?
I just need someone with RetroArch 1.8.2 to pop the keyboard (pressing X on menu) to see if it is not just me. It closes and immediately reopen by itself.

Yeah, just checked and I do indeed have the same bug. You just can't make the keyboard go away for more than a second, because it keeps coming back. Using 1.8.2 stable and Kosmos v15
 
Yeah, just checked and I do indeed have the same bug. You just can't make the keyboard go away for more than a second, because it keeps coming back. Using 1.8.2 stable and Kosmos v15
Interesting. Could you (or anyone else) open an issue on github?
I haven't downloaded 1.8.2 yet, otherwise I would test it and do it myself in a few days.
 
I’m having this new issue where I load a SNES game with SNES current core and it runs well but the X and A buttons don’t work expect in menus not in gameplay for example the Donkey Kong Country games. Anyone else having this issue?
 

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