Homebrew RetroArch Switch

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let me know how you get on
Have tested runahead on Retroarch on a PS Classic and it works.

Specs are ARM Cortex-A35 at 1.5 GHz

On Genesis Plus GX (running Snatcher (Sega CD)) Run Ahead of 1 frame results in a playable experience (you can add hard GPU sync and frame delay on top of that). 2 frames of Run Ahead introduces stutter.

On mGBA Run Ahead of 1 frame already introduces stutter. (Same might go for the Switch, or not.)

In any case - this is a working and viable feature on other ARM platforms (not just Rasp Pi builds) and it would be nice to have it working on the Switch as well.

Use Genesis Plus GX to test imho (as its documented, that it was optimized for Run Ahead recently).
 
Last edited by notimp,
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Ok I was wrong it DOES work :P
You have set "User 2 Device index" in User 2 Binds to "Switch Controller (#1)" and make sure left/right on p2's left analog stick is set to left/right on p1's right analog stick.

Yup, working here too. It's pretty cool. Don't forget to unmap the C keys and map C- to something else though (I went with X). That way it doesn't zoom when you tilt up or down and you can still zoom when you need to (flying cap etc.)

Awesome you two! That solves a lot for me. Since I actually started playing that game again this has the perfect timing. :)

Thx a lot.
 
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Down load this file and let me know if u have issues
How did you do that? Can you share the files with me?
Download in bezelproject on Facebook they have bezelproject.exe if u have facebook and join club

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Any way to get vibration working for n64 titles?
Noticed the mupen64gl.ini did have rumble but I have wrong roms it say like BlastCorp (U) mine was Blastcorp (USA) I think I need different rom from where but I'm not sure.
 
Hello, my invisible friends. I'm about to turn my switch into RetroSwitch. I need to know how's current state of RetroArch here.

1. Does it support 7z, or just zip?
2. Is exfat corruptions still a thing?
3. If so, can you prevent it my having all of your roms into single big archive, instead of myriad of small ones?
 
if anyone has managed to get Ogre Battle 64 running decently please share your settings.

I have tried many different settings and it still runs very choppy
 
I fixed a bug in pointer device yesterday. It now reports accurate coordinates. All cores using direct touch benefit from this. For example, Duck Hunt is now playable via the pre-existing touch lightgun option in fceumm. (Before my fix it was only accurate if 16:9 stretched video aspect was used)

The first build that has my fixes is the one from today, July 3.

Grab the latest Switch build here:
https://buildbot.libretro.com/nightly/nintendo/switch/libnx/

View attachment 172165 View attachment 172164
Can it b use in 4:3 or core provider?

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Not sure if anyone else has posted this yet.

Dunno if it will work with mupen64 next, cant see why not.. :)

Go buy one and try out
 
Game Boy and Game Boy Color bezels has update on bezels project and they started doing Game Boy Advance Bezels now may take month to finish their work so excite.
 
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Can someone point me in the right direction for button remappimg on Muppen64 Next? Im trying to map a gamecube controller to play a few titles where the analog stick, or B being A just doesnt work out, but the remapping is a little confusing.
 
Can someone point me in the right direction for button remappimg on Muppen64 Next? Im trying to map a gamecube controller to play a few titles where the analog stick, or B being A just doesnt work out, but the remapping is a little confusing.

Instead of going to settings->input load up a game and then go to the Quick menu, select the controls option there. I had trouble figuring it out too.
 
Last edited by Dichotomy754,
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Instead of going to settings->input load up a game and then go to the Quick menu, select the controls option there. I had trouble figuring it out too.
I actually found what was giving me trouble, something along the lines of "c buttons independent" whereas before I wasnt letting me map them individually. This was found by loading a game and going to the settings, exiting out of it, going back in and then changing the button mappings. Using the Gamecube controller feels a ton better than the joycons for most games for me.
 
I actually found what was giving me trouble, something along the lines of "c buttons independent" whereas before I wasnt letting me map them individually. This was found by loading a game and going to the settings, exiting out of it, going back in and then changing the button mappings. Using the Gamecube controller feels a ton better than the joycons for most games for me.
I believe when that option is disabled the c buttons are treated as an axis and when enabled treated as individual buttons. I think there are some speedrunning tricks that can be done by pressing opposite c buttons at the same time.

I'm using the SN30 Pro, an snes style game pad works surprisingly well for the n64.
 

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