Homebrew RetroArch Switch

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Yeah checked fbemu for both but nothing.
Tried Mupen64plus aswell as Next/your build..
Overclocked at Max settings and all settings are working perfectly for everything else.

Pokemon Puzzle League boots into a black screen. You can fast forward, load controller etc.. But it just doesn't go anywhere from that black screen.

Pokemon Snap boots up properly on both cores but on Mupen64plus the prof oak results screen gives you black/blank pictures and you can't progress further as it doesn't seem to recognise pokemon pictures.
Mupen64plus-Next you just can't move the camera at all. Even with controller settings changed.
Snap would only work with new GLideN64.
Also try Shader depth write.
 
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OH Right, yeah i updated to that core and its working really well! thank you.
Pokemon Snap seems to work now on Mupen64Plus, i did what you said and changed Shader Write Depth.
Although now i've got abit of lag, probably due to the settings change to GlideN64.
also changed video resolution down to 640x480 instead of 960x720.
It looks great and works pretty well, its just the minor lag/stutter that seems to be the issue.
Pokemon Puzzle League still boots to black though.
 
Last edited by RetroGenerica,
OH Right, yeah i updated to that core and its working really well! thank you.
Pokemon Snap seems to work now on Mupen64Plus, i did what you said and changed Shader Write Depth.
Although now i'm suffering through intense lag, probably due to the settings change to GlideN64.
It looks great and works well, its just the lag that seems to be the issue.
Pokemon Puzzle League still boots to black though.
Less accurate blending mode on?
You can try lower res / docking
 
Yeah less accurate blending mode is on
i'll try docking and see if that changes much
fbemu is GPU intense, so either OC or dock (or lower res)
Also u can try if it works without shader depth write (with updated core), in case you didn't test that.
Turn off Overscan as well if u dont need it, LOD emu off, noise emu off.
 
Last edited by m4xw,
DK64 is running a lot better than it was pre-svc patches, but if I use framebuffer it stutters badly. Without framebuffer it Runs mostly smoothly, but text or banana icons or other things on the bottom of the screen leave trails. Framebuffer solves this, but at the cost of stuttering.

So as it is I have to decide between stuttering or weird image issues.

Is this just the way it is?
 
DK64 is running a lot better than it was pre-svc patches, but if I use framebuffer it stutters badly. Without framebuffer it Runs mostly smoothly, but text or banana icons or other things on the bottom of the screen leave trails. Framebuffer solves this, but at the cost of stuttering.

So as it is I have to decide between stuttering or weird image issues.

Is this just the way it is?
change blending mode, play with color + depth buffer.
fullspeed in HD here.
 
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Pokemon Snap seems to be working well now! thanks for that man.
Just need to somehow figure out how to get Pokemon Puzzle League to boot.
It's weird though cause for some reason it does actually load up all my notifications in the bottom left..
So it does technically boot but yeah, straight to black.
 
Played around an hour of Diddy Kong Racing last night handheld at max UNDERclock, and it was 100% full speed the entire time. Pretty crazy as just a few months ago it often needed some kind of overclock to achieve full speed in spurts.
 
Pokemon Snap seems to be working well now! thanks for that man.
Just need to somehow figure out how to get Pokemon Puzzle League to boot.
It's weird though cause for some reason it does actually load up all my notifications in the bottom left..
So it does technically boot but yeah, straight to black.
Does it crash?
Else try shader depth write + fbemu there too
 
Does it crash?
Else try shader depth write + fbemu there too

Nope, doesn't crash at all. Just sorta stays on the black screen.
I can even activate "Fast Forward" and the notification pops up, so it deff doesn't freeze/crash on me.
tried Shader Depth Write and FBEmu and switched between the two but yeah, nothing :(
also running 640x360
 
Nope, doesn't crash at all. Just sorta stays on the black screen.
I can even activate "Fast Forward" and the notification pops up, so it deff doesn't freeze/crash on me.
tried Shader Depth Write and FBEmu and switched between the two but yeah, nothing :(
also running 640x360
Can you try it on PC with Mupen or Pj64 with updated GLideN?
 
If it works on standalone its def. fixable

It works on Glide64 GFX Plugin aswell as Direct3D8
can't seem to add the latest Glide64 Plugin to Project64 even after putting the mupen64plus_next_libretro.dll file in the Plugins folder though.
But the 2 Plugins that Project 64 come packaged with definately play Puzzle League perfectly.
 
Last edited by RetroGenerica,
It works on Glide64 GFX Plugin aswell as Direct3D8
can't seem to add the latest Glide64 Plugin to Project64 even after putting the mupen64plus_next_libretro.dll file in the Plugins folder though.
But the 2 Plugins that Project 64 come packaged with definately play Puzzle League perfectly.
You can't use the core with PJ64, you'd need a libretro frontend.
Also Glide is not GLideN, that's a big difference.
 

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