Homebrew RetroArch Switch

notimp

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Had a Funny talk with the Owners of RetroArch , they are saying in the future it could be a PS3 Emulator for RetroArch but here is now the Funny Part.

PS3 Needs an Core i7 8770K an Titan XP to run on the PC xDDD
Yeah... good luck with that.. ;)

Hardware budget isnt doubling every two years anymore - so this might be a usable thing for the average enthusiast user in 7-10 years. If the GPU prices dont stay pegged until then.. ;) And presuming, PCs still are a thing then.. ;)
 
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salamandrusker

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Not gbatemp. Average folks with smartphones, who had success outsourcing problemsolving to random white knights on the internet. 100%

@salamandrusker - read just the last two three pages of this thread and you'd get your answers. This is not a question answering service, or a product support channel - this is a forum. If you are not interested in contributing and learning stuff - its hard to see you giving anything back over time.

To answer your question (and save you some reading, which apparently is what you post on the internet for...) - it will take time, there is no ETA - we dont even know if people started to work on the necessary libraries yet (no public confirmation, unanswered bounty tickets). Maybe never. Probably - some day.

ty for your answer
 

Kerbangman

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Cheers Natehaxx for putting the effort into compiling the NRO's.
Appretiated here for sure.

Any info/help on how to setup to "make" please PM me.

Thanks


Oh is it best to dump the bios files into the games folders? or the restroarch system folder etc
 

notimp

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Let me guess, five frames more.. ;)

Also - we are back to magical folder properties. Its the deity of gbatemp that will not die. :) You can tell them a dozen times, that retroarch has entirely free configurable folder paths - they still will come back, say a little prayer - and ask which folder is best?!

Regarding how to set up a build environment, there are threads on gbatemp right now, that deal with that.
F.e.: https://gbatemp.net/threads/ubuntu-...ransistor-and-retroarch-preconfigured.489753/
 

yardie

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Let me guess, five frames more.. ;)

Also - we are back to magical folder properties. Its the deity of gbatemp that will not die. :) You can tell them a dozen times, that retroarch has entirely free configurable folder paths - they still will come back, say a little prayer - and ask which folder is best?!

Regarding how to set up a build environment, there are threads on gbatemp right now, that deal with that.
F.e.: https://gbatemp.net/threads/ubuntu-...ransistor-and-retroarch-preconfigured.489753/
dont link to my thread
 

notimp

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dont link to my thread
I would never...

Also, this is the oddest behavior I've yet experienced on gbatemp. May I ask why?

edit: Besides potential personal differences I'm not aware of - looking at the scripts will give you a good primer on how building retroarch nros works. The process might be less streamlined now, as there are different branches out there, and sdcard support might still have to be integrated from a non official branch - other than that - I see no obvious reason, that should prevent people from reading your thread.
 
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yardie

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I would never...

Also, this is the oddest behavior I've yet experienced on gbatemp. May I ask why?

edit: Besides potential personal differences I'm not aware of - looking at the scripts will give you a good primer on how building retroarch nros works. The process might be less streamlined now, as there are different branches out there, and sdcard support might still have to be integrated from a non official branch - other than that - I see no obvious reason, that should prevent people from reading your thread.

I was joking.
 
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VashTS

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still no NRO on the nightly for retroarch? dang, i was hoping by now there would be official support. still a pain to launch homebrew though im very happy to have it and appreciate every ounce of effort each dev has put in, even from the simplest of scripts to the most daunting of ASM!
 

Rune

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Can anyone here confirm whether or not shaders are currently supported here?
And also, I imagine PSX games are running slow due to the lack of GL drivers, but what about 2D games like Castlevania SOTN and Street Fighter Alpha 3? Do they run at full speed?
 

notimp

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No shaders atm afair, also none included. (Small percentage that I am wrong - please correct me if so.. ;) ).
PSX 2D titles also seem to run slow (even boot screen), but then only tested on the early beetle build linked in here, and only on one game (Policenauts) - roughtly 1/2 speed, with many crashes (other cores are more stable).

Sega X32 games also run at about 1/3 speed, apart from that all other games on currently available builds should run roughly full speed.

SF Alpha 3 should be playable in full speed with pFBA (using libnx and hardware rendering. :) ) though.
edit: Sadly not - driver init failed for both alpha2 and alpha3 (SF3 3rd Strike works though :) ). Maybe an issue with CPA2/1 based games. Most other supported systems work on the emu without (non sound related ;) ) issues.
 
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KingBlank

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I'm astounded by how quickly this has been ported, Since I develop in high level languages I don't really know the details of what Is involved in porting.
I'd be interested to hear what was involved in porting these emulators.
 
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