Dumb question: do you need sigpatches with Atmosphere to run any type of Roms in RetroArch on the switch ? or for emulation purposes sigpatches are not needed ?
Yes, but since manual scanning became a thing, i stopped using Playlist Buddy. I think manual scan is more than enough and it's never been slow for me.Yah thats what I meant when a core requires a sub-folder inside the system folder.
I heard that the scanning process can be slow on the switch so I will use RetroArch Playlist Buddy tool to make my playlists, but I have a question, does anyone know if you can specify the core to use with this tool for the switch (for pc you can it says 'ends on .dll or .so) but for the switch it should end on .nro so can I manually alter it to .nro and it will work ?
There have been some small fixes for Goldeneye recently, but don't get your hopes up. More work goes into mupen64plus next than any other core, but a small handful of games will likely always run badly.
I really really hope so.Is the Yabasanshiro Core with Dynarec still happening?
Place them in a file format they can be read.(z64,iso,gb) So yes unzip themQuickie one: ZIP roms or not to ZIP ? (fat32 sd here with atmosphere)
It's not even that much you'd be saving if you have a conventional ROM carts library. The biggest savings come from disc cores, and you can easily use .CHDs for all of those (and .CSO for PSP).Jesus... there goes my sd space.
Absolutely no need to unzip them. Nothing to be gained by doing so.
