Homebrew RetroArch Switch

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If you have micro stutter during transitions (where games stream in new content), that vanishes after a few seconds, that could be pbp's 'fault' otherwise - no.

But there is another issue of rom sites out there flogging modified pbp isos (cut, compressed) of PSX games - that were tested to run on a PSP, but NOT on a different PSX emulator.
No, only problematic PBP is Sled Storm so far. It casually crashes whole emulator after music starts in menu. But I probably will not bother with compressing this exact game because PBP saves only miserable 70 MB out of 670.
 
*Nod and act as if you understood what the other person was saying.*

The only issue with pbp is Sled Storm 'so far'. So, so. How interesting! Excuse me for a moment...

*cram cram* Here I've crafted a proper response:
I've always said, the only issue with mp3 is the 'Rick Astley - Never Gonna Give You Up' studio cut. So far. But I probably will not bother compressing it then. Cheerio.
 
Last edited by notimp,
Sin & Punishment has an issue where explosions and some boss animations cause black screens that make it impossible to see where the attacks come from. Is it possible to fix ? (I'm using Mupen64Plus-Next from the disclaimer)
 
*Nod and act as if what the other person said made any sense.*
Your game has an issue with an effect in emulation? So, so. How interesting. Excuse me for a moment...

*cram cram* No, sorry - response is always an allegory -

If one emulator supports 3000 games. And if 10 devs support one emulator.

Does that mean you get a dev that fixes an effect issue in your favourate game (out of the 3000), on request, because you just got the internet on your smartphone?

Sorry, not finished - in a forum thread, thats about porting emulators with certain limitations NOT coding, or improving them.

Now if you would look up the development community of Mupen64Plus... Then this still would lead no where.

;)
 
Last edited by notimp,
*Nod and act as if what the other person said made any sense.*
Your game has an issue with an effect in emulation? So, so. How interesting. Excuse me for a moment...

*cram cram* No, sorry - response is always an allegory -

If one emulator supports 3000 games. And if 10 devs support one emulator.

Does that mean you get a dev that fixes an effect issue in your favorate game (out of the 3000), on request, because you just got the internet on your smartphone?

Sorry not finished - in a forum thread, thats about porting emulators with certain limitations NOT coding, or improving them.

Take a break go outside and get some fresh air.
 
*Nod and act as if what the other person said made any sense.*
Your game has an issue with an effect in emulation? So, so. How interesting. Excuse me for a moment...

*cram cram* No, sorry - response is always an allegory -

If one emulator supports 3000 games. And if 10 devs support one emulator.

Does that mean you get a dev that fixes an effect issue in your favorate game (out of the 3000), on request, because you just got the internet on your smartphone?

Sorry not finished - in a forum thread, thats about porting emulators with certain limitations NOT coding, or improving them.

Well, I did not properly ask the devs to fix the issue like it was nothing, I wanted to know if there was some option to tick to make that artifact disappear. I guess my sentence wasn't formulated the good way
 
*Nod and act as if what the other person said made any sense.*
Your game has an issue with an effect in emulation? So, so. How interesting. Excuse me for a moment...

*cram cram* No, sorry - response is always an allegory -

If one emulator supports 3000 games. And if 10 devs support one emulator.

Does that mean you get a dev that fixes an effect issue in your favorate game (out of the 3000), on request, because you just got the internet on your smartphone?

Sorry not finished - in a forum thread, thats about porting emulators with certain limitations NOT coding, or improving them.

Now if you would look up the development community of Mupen64Plus... Then this still would lead no where.

;)
Can I have some of what you're smoking?
 
Well, I did not properly ask the devs to fix the issue like it was nothing, I wanted to know if there was some option to tick to make that artifact disappear. I guess my sentence wasn't formulated the good way

Don't worry about it, he's being a toolbag to everyone. His problem.
 
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Well, I did not properly ask the devs to fix the issue like it was nothing, I wanted to know if there was some option to tick to make that artifact disappear. I guess my sentence wasn't formulated the good way

coulda sworn my copy works great at what point do you notice this?
 
In other allegory news. Best book: Wishes to the universe. Best way to sound smart - make every conceptual problem that potentially can exist about how you experienced it, then make it hypercontextual so generalization is not possible. No one will ever be able to prove you wrong. ;)

What? Exactly. ;)

Then make forums about supporting people, and politics about celebrity faces and feelings - and you've encompassed reality for roughly 60% of people. Life as I experience it through the lens of gbatemp. ;)
 
Last edited by notimp,
*Nod and act as if you understood what the other person was saying.*

The only issue with pbp is Sled Storm 'so far'. So, so. How interesting! Excuse me for a moment...

*cram cram* Here I've crafted a proper response:
I've always said, the only issue with mp3 is the 'Rick Astley - Never Gonna Give You Up' studio cut. So far. But I probably will not bother compressing it then. Cheerio.
Except you seem to be the one who didn't understood what I've said in first place.
I said those PBPs are converted from bin\cue's by myself. Also I did mention that it crashes emulator, not causes slowdowns.
But I guess instead of reponding to what person said, you just love to pretend that you read anything.
 
Against that boss fight that happens in some sort of bloodbath and also through the whole game, each time something huge blows up.

yeah definitely not a prob for me but im not at that exact point but explosions working no issue i think this game ran better on last version of core called rebase you may want that i am playing jap rom did you get a translated copy working?
 
yeah definitely not a prob for me but im not at that exact point but explosions working no issue i think this game ran better on last version of core called rebase you may want that i am playing jap rom did you get a translated copy working?

Nope. But in my memories, I extracted it from the virtual console WII version I own.
 
Hmm I cannot mount my homm2 file either. Maybe it is a limitation of Daemon Tools? I got it to work with wav files before, maybe the problem is that the files are .ogg format. I wish gog.com would just give us the original audio data, instead of this compression.

Is it possible to convert ogg files to wav ?
 
Can someone help me with my thumbnails? I created the directory using the Playlist Buddy in the OP but I only have icons with the number '10' beside the games.
 
Can someone help me with my thumbnails? I created the directory using the Playlist Buddy in the OP but I only have icons with the number '10' beside the games.
What? I'm not sure what you mean. Can you post a screenshot?

Anyway, the rom names must match the thumbnail names (except the extension obviously) and the playlist names must match the folder names where the thumbnail subfolders are in.
 
What? I'm not sure what you mean. Can you post a screenshot?

Anyway, the rom names must match the thumbnail names (except the extension obviously) and the playlist names must match the folder names where the thumbnail subfolders are in.

Are you saying the actual filenames must match the thumbnails or the complete names that the playlist created must match the thumbnails? The thumbnail names don't match the actual zip file names I know. I'll check, but I thought the program did all of that correctly.
 

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