Homebrew [RetroArch] Nightly builds here!

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Does anybody know what causes the issue in Mario Bros 3 where you cannot move on the world map? Curiously, the same thing happens in Mario World when loading the Mario All-Stars+Mario World cartridge, yet standalone Mario World works fine.
 
@Purple_Shyguy GPU screenshots aren't hooked up currently. Turn them off in the Video settings and RetroArch will drop back to taking framebuffer screenshots (raw output of the emulated picture, i.e. no scaling or other filters you're applying within the emulator). These do indeed work.
 
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An mgba-based core now exists in the main Libretro, and this has now been compiled on the 3DS. Probably little to no difference compared with the standalone mgba.
 
The nightly mgba should still be a little bit further ahead than the Libretro version because they have to build theirs from the latest source.

The original mgba team doesn't necessarily have anything to do with the Libretro implementation. But Libretro can legitimately integrate it because it uses a FOSS licence.
 
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The nightly mgba should still be a little bit further ahead than the Libretro version because they have to build theirs from the latest source.

The original mgba team doesn't necessarily have anything to do with the Libretro implementation. But Libretro can legitimately integrate it because it uses a FOSS licence.
But still be different files? cause the mGBA .3dsx from libretro sizes 1,50mb/ and the .3ds from mGBA page sizes 880kb
 
55fps ? wow I expected less. the normal CATSFC build is generally 50% or so faster.
I'll add it to the nightlies then.
Well if you added it, it's still running great. 60 fps in DKC.

But still be different files? cause the mGBA .3dsx from libretro sizes 1,50mb/ and the .3ds from mGBA page sizes 880kb
The one from RetroArch has more features and a better UI.
 
Indeed, they are different files. The Retroarch version of mgba is implemented into the Libretro framework, with the Libretro GUI, settings and everything. Standalone mgba is completely separate.

The Libretro team simply use the freely available mgba source to build their mgba-based core. This may or may not be based on the latest nightly.
 
Indeed, they are different files. The Retroarch version of mgba is implemented into the Libretro framework, with the Libretro GUI, settings and everything. Standalone mgba is completely separate.

The Libretro team simply use the freely available mgba source to build their mgba-based core. This may or may not be based on the latest nightly.
I'd assume they're just pulling the latest code from the git. So it would be.
 
It's still not necessarily kept up to date with the latest nightly. For example, the Genesis Plus GX core seems to be based on 1.7.4 rather than the latest 1.7.5 RC1. Only alispider can confirm if they're actively keeping the mgba core up to date.
 
It's still not necessarily kept up to date with the latest nightly. For example, the Genesis Plus GX core seems to be based on 1.7.4 rather than the latest 1.7.5 RC1. Only alispider can confirm if they're actively keeping the mgba core up to date.
True. But that's a stable release vs a release candidate. It's different. All the mGBA builds are alpha.
 
The mSD card in Gateway, or in my N3DS system?
Place the roms on the 3ds SD card. Not the gateway one.

Mgba has one pro. It supports lower screen turned off during gameplay :p
I also like the gyro controlls! If retroarch implemet it that would be awesome. I'm having fun with wario ware twisted but the scalling is not good on fullscreen with mGBA atm.
 
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