Why O3DS doesn't have the good things? There are even more people with O3DS D:
In this case it's just a matter of it not being powerful enough.
We need a gpsp icon now!
Go put this icon to Gpsp Hope everyone likes it.All the mednafed files seem to be present in the nightly now.
Whenever I try to load a gba Rom I get this error: Failed To load control content does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. ( This is using gpSP)You can find them on their build server here: LINK
September 9th, 2015 update: NES, nxengine, GB, GBA, mednafen, and Genesis emulators are now included.
You need a GBA bios. Put it in "SD://RetroArch/cores/system/"Whenever I try to load a gba Rom I get this error: Failed To load control content does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. ( This is using gpSP)
It should auto generate that stuff. That's weird, mine is saving fine. Which emulator?What should the file structure for these look like?
I can get games running but can't save things like SRAM or core input options.
Genesis Plus GX runs perfectly on my N3DS! Appears to be full speed to my eye!
The two main issues right now are the lack of proper scaling, and scrolling issues that make the screen seen like it's horizontally tearing. If these were fixed, it would be perfect on the N3DS.
I'm curious, how does blargsnes runs that well when the snes is more powerfull than gba?
Added a few extra (untested cores)
- gPSP
- mednafen_vb
- mednafen_wsan
- mednafen_ngp
gPSP needs an ini file IIRC to even start, I'll try to find out
I think that's one and the same issue, that is upscaling artefacts (always more visible when the screen moves).
Retroarch has lot of video settings though and I think you can setup the aspect ratio to 1:1 and force integer scaling in video options. Doesn't it work in the 3DS port yet?
I think GBA emulation always had higher requirements than SNES emulators so I don't think you can tell SNES is "more powerful" than GBA.
Then, blargsnes is completely optimized and rewrote specifically for 3DS GPU, while other emulators are just straight ports of existing multi-platform emulators, they can not be compared and much more work went into blargsnes as for porting. It also sacrifices lot of compatibility for speed.
Old 3DS apparently runs at only 266 MHz, which is very slow (you would not find many GBA emulators running at that speed) while N3DS surprisingly seems more on par with Gamecube CPU speed since it apparently runs Most genesis games full speed (I wonder how many fps you can get in Virtua Racer though, this could be a good comparison of CPU speed with other platforms).
I think the old 3DS is too much underpowered anyway so you shouldn't expect any miracles and get a new 3DS instead if you really want use that for portable emulation. Looking at the speed difference here, that's definitively what i am planning to do!
folder name and files must have the same nameThe .smdh Files, how exactly do they work? I could place for example the VB Core in it's own Folder along with it's SMDH, then when I run HBL, it is not shown, or if it is, it does not have a Icon. Most of the time, I have to place the Files in the /3ds Folder and just go with how it wants to run things.