I haven't touched the 3DS version yet, but it should be safe to assume it covers everything Sega up to the Sega CD, so yes.Does Genesis Plus GX also run master systems roms?
I haven't touched the 3DS version yet, but it should be safe to assume it covers everything Sega up to the Sega CD, so yes.Does Genesis Plus GX also run master systems roms?
I haven't touched the 3DS version yet, but it should be safe to assume it covers everything Sega up to the Sega CD, so yes.
Ok, cool guysGenesis Plus GX runs Master System, Game Gear, Genesis, SG-1000, and Sega CD games, to be more specific. Picodrive runs Genesis, Master System, Sega CD and 32X, with a caveat: 32X games will crash on 3dsx builds due to 3dsx not supporting dynamic recompilation.
Simple. The Saturn's hardware is a mess and uses an early form of dual CPUs.Isn't the Sega Saturn very similar to the 32x? I'm not extremely knowledgeable about either's architecture, but does anybody know why the Saturn is much harder to emulate than 32x?
Similar to the 32x? Errr, no, it isn't....Isn't the Sega Saturn very similar to the 32x? I'm not extremely knowledgeable about either's architecture, but does anybody know why the Saturn is much harder to emulate than 32x?
Oh, so the 32x didn't have dual chips? For some reason that's what I assumed. It all makes sense now! thxSimple. The Saturn's hardware is a mess and uses an early form of dual CPUs.
Yeah, it did. The 32x is still a bit of a pain to emulate, just not to that degree. Mightymuffy gave a decent enough explanation. If you want to get into the details of it, it's been explained plenty of times before, so Google will serve fine there.Oh, so the 32x didn't have dual chips? For some reason that's what I assumed. It all makes sense now! thx
EDIT: @TecXero According to the all-knowing internet, the 32x uses the same two Hitachi SH-2 chips, so they both were dual CPUs. I wonder what the problem is with emulation then....perhaps the two VDP1 and VDP2 video processors?
This is still a problem on the latest cia build of CatSFC (10-22-2015).I think some kind of bug has recently been introduced. I also have noticed strange pauses during 'transition' phases, such as when loading Mario Bros. 3 itself. It recovers to full speed right afterwards. It's almost like it's 'loading', except it can't be because the full game is loaded into RAM.
This is using an N3DS.
You can, it only works after you load a rom...How come I cant use Quick Menu in the latest builds :/ (Using 3dsx)
ohhhhh so i have to click Load Content to load my roms now ?You can, it only works after you load a rom...
You always had too....ohhhhh so i have to click Load Content to load my roms now ?
I never had to before !?!?! I always used Quick Menu to load up my romsYou always had too....
Dude, in the older builds the quick menu didn't even show up at all until you loaded a rom so thats BS.I never had to before !?!?! I always used Quick Menu to load up my roms
well dude in older builds when i use Quick menu I click it twice and it bought up my root dir of my sd card and i selected my roms folder nd then the romDude, in the older builds the quick menu didn't even show up at all until you loaded a rom so thats BS.
No, that's what load content does and always did.well dude in older builds when i use Quick menu I click it twice and it bought up my root dir of my sd card and i selected my roms folder nd then the rom