Homebrew [RetroArch] Nightly builds here!

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SeongGino

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build updated.
can someone confirm if the analog sticks are working correctly now on n3DS , and if the neogeo/cps2 cores can load bigger roms for the .cia builds ?

Picodrive should be a bit faster now, I'm getting 60fps in sonic1 on an o3DS.

you can use this mirror since the server cache will probably take time to update:
http://buildbot.libretro.com/.aliaspider/2015-10-02_RetroArch.7z

Err... did you by any chance mean the .3DSX versions for general testing?
Because it crashes on my end.
 

Ardend

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Hmm am I doing something wrong by updating to the latest nightly by simply overwriting the old files with whatever is in the new archive? I was running the 9-29 build fine, but then I overwrote with the 10-2 build and every emulator crashes on a red screen for me. Tried 10-1 and same thing. And tried with both tubehax and menuhax. Any pointers? On a N3DS XL 10.1 if that matters.....
 

SeongGino

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Does the new builds rely entirely on the extended RAM now?
I'm just referring to on booting any of the libretro cores, it just sticks on the garbage loading screen Ninjhax usually generates. A lone pixel renders on the right side randomly and hangs.
If that's the case and it does require said extra RAM then I guess I'll have to wait and revert back to the last build.
 
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Ardend

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Ahhh so its not just me then, that's what I see on any emu I am trying on 10-1 and 10-2 at least...
 

Guysho

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Tried out Sonic 1 with Picodrive. I get 60fps, but it dips to about 35-45 often on O3DS.
 

Stack3r

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Actually that side clipping whatever you want to call it happens on just about all of my emulators. Is there a way to fix this?
 

aliaspider

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Does the new builds rely entirely on the extended RAM now?
I'm just referring to on booting any of the libretro cores, it just sticks on the garbage loading screen Ninjhax usually generates. A lone pixel renders on the right side randomly and hangs.
If that's the case and it does require said extra RAM then I guess I'll have to wait and revert back to the last build.
I didn't realize that the .3dsx build broke, it is working fine here.
no the extended RAM isn't required of course, I'll have a fix up soon that might solve this.
 

SeongGino

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how to I assign PCSX BIOS? I have it set the directory but how do I KNOW it's not using the "high end" low compatability BIOS and using the scPH1001 bios?

If there's nothing to edit in "Core Settings" then it will mount it automatically.
You'll know if you get the normal boot sequence.
 
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stanleyopar2000

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Might I recommend if possible disabling access to "device index" in INPUT settings? (making it N/A) changing this in the slightest will fully disable any control in retroarch whatsoever and the only fix is to delete the .cfg file in the root.


If there's nothing to edit in "Core Settings" then it will mount it automatically.
You'll know if you get the normal boot sequence.

put the scPH1001.bin in retroarch/cores/system and even checked in directory settings and when loading crash bandicoot, I dont see the classic PS boot logo
 
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lolzvid

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I've uninstalled the old version of PCSX and QuickNES, and reinstalled it with the newest builds, but I can't boot them anymore (the bottom screen says "null: ()" before crashing into the home menu)...

Any help?

EDIT: Reinstalling the 29-09 build solved the problem to me (the later versions weren't creating the "retroarch" folder and files properly...
 
Last edited by lolzvid,

Rockhoundhigh

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build updated.
can someone confirm if the analog sticks are working correctly now on n3DS , and if the neogeo/cps2 cores can load bigger roms for the .cia builds ?

Picodrive should be a bit faster now, I'm getting 60fps in sonic1 on an o3DS.

you can use this mirror since the server cache will probably take time to update:
http://buildbot.libretro.com/.aliaspider/2015-10-02_RetroArch.7z
I tried these CIAs on my 9.0 N3DS and they all just get stuck at the booting screen.
 
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