Hacking Emulation RetroArch/Libretro Thread: PS Vita Edition! Nightlies Included

SeongGino

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Huh; I'm still recieving "no items" in my /retroarch/ROM/PSX/ folder...
I don't know if it's relevant or not (you seem to have a better knowledge for Retroarch than me lol), but could it be because I'm using an unstable nightly? (I happened to download the latest nightly there possibly is, as of typing)

I'd give a re-transfer via FTP a try, or if all else fails, delete/rebuild retroarch.cfg.
I seriously have no idea what's going on with this other than everyone's image files being corrupt, or their memory card dying; it's not unusual for this to be the case with Vita MC's, sadly.
 

mindglitch

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Mortal kombat trilogy with the sound of running scenarios?

If someone can test Mortal Kombat Trilogy and Mortal Kombat 4 I would be very grateful! What I care the most is framerate.

tested mortal kombat trilogy has sound 100%?

MK Trilogy runs great. 60fps (refer to my previous post about Raiden kicking my ass). im using version 1.0.
sound works perfect. a couple minor pops while in the menus but once the game play starts, its fine.

my 1.0 version has multiple track01.bin track02.bin track03.bin etc. when you load the game from retroarch, select and run the cue file. music in the stages will now work. if you only select track01.bin, the game will still run but music will not work in the stages. not sure if this is the case for all multi-bin games.
 

Galick

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.ECM files, for note, NEVER once worked; it's explicitly used as a file compression format for faster network transfer speeds (Read, small filesize outputs), and that's it. You'll find an unpacker around Google somewhere, but it'll be a bit to find one that's reliable; preferably one that's a command-line drag'n'drop program.
Recommended to use .bin/.cue combos, or .IMG and/or .ISO images.
ECM files work with ePSXe just fine.
 

mindglitch

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ECM files work with ePSXe just fine.

this isnt epsxe tho. google unecm tool. then on your pc, just drag and drop your bin.ecm file on top of it and it will output a fix for you. copy over bin and cue file. your game should now work.
 

Galick

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this isnt psxe tho. google unecm tool. then on your pc, just drag and drop your bin.ecm file on top of it and it will output a fix for you. copy over bin and cue file. your game should now work.
I never had any issues with loading any roms, I actually suggested what you just told me to another user on this thread. Have a read on the previous page.
 

Kerbangman

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Everyone experiencing problems with files use Vitashell V1.2 I think there was an issue with Vitashell lower than V1.

Copy using ftp it's more reliable.
 
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ryanrudolf

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cant figure out why my ROM is not being detected. using the latest nightly 09-26. ive transferred the file via qcma, now trying via vitashell FTP. ive uninstalled all retroarch emus, deleted /ux0/data/retroarch but no luck :(

hope the FTP thing works.......
 
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FX3200

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before i dont have bios file and now work Colin McRay rally with cam from car:)

Colin McRae Rally nice playable

Colin McRae Rally 2.0 slow down
Crash Bandicoot 1,2,3 nice playable
Gran Turismo nice playable
Grand Theft Auto playable
Grand Theft Auto 2 nice playable
MDK nice playable
Metal Gear Solid nice playable
Motorhead nice playable
Need for Speed III too many slow downs
Rollcage start and after checking mem card go to blackscreen
Spyro 1,2 nice playable
Tomb Raider menu work but if you want start game go to blackscreen
Tomb Raider 3 playable
Worms Armagedon nice playable
WWF Wrestlemania-The Arcade game nice playable

i want to say goooood job to guys who work on all emu for vita and many thanks and please continue in hard work for better tomoroow :)
 
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rileysrjay

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I can confirm crash bandicoot 2 US is working fine for me with audio. It's weird, it seemed to run full speed even though RetroArch said it couldn't detect a bios even though I put 5500, 5501, & 5502 in the data/RetroArch/system directory.
 

SeongGino

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before i dont have bios file and now work Colin McRay rally with cam from car:)

Colin McRae Rally nice playable
Colin McRae Rally 2.0 slow down
Crash Bandicoot 1,2,3 nice playable
Gran Turismo nice playable
Grand Theft Auto playable

Grand Theft Auto 2 nice playable
MDK nice playable
Metal Gear Solid nice playable
Motorhead nice playable
Need for Speed III too many slow downs

Rollcage start and after checking mem card go to blackscreen
Spyro 1,2 nice playable
Tomb Raider menu work but if you want start game go to blackscreen

Tomb Raider 3 playable
Worms Armagedon nice playable
WWF Wrestlemania-The Arcade game nice playable


i want to say goooood job to guys who work on all emu for vita and many thanks and please continue in hard work for better tomoroow :)


Uh.
Sir.
The color.
Maaaay wanna fix that...?

Also, Soul Blade/Edge: ~45fps.

--------------------- MERGED ---------------------------

I can confirm crash bandicoot 2 US is working fine for me with audio. It's weird, it seemed to run full speed even though RetroArch said it couldn't detect a bios even though I put 5500, 5501, & 5502 in the data/RetroArch/system directory.

That's because PCSX (And unrelated, by extension, ePSXe) support HLE BIOS: Basically emulates the PSX BIOS in software, but it lacks some syscalls. That's why, when booting in HLE BIOS mode, it warns about possible bugs.
For example, Klonoa - Door to Phantomile won't start a new game past the beginning FMV without a fitting BIOS.

Make sure it's named EXACTLY SCPH5500.BIN, SCPH5501.BIN, and SCPH5502.BIN, and remember that SCPH7001 will substitute SCPH5501 just fine.
 
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rileysrjay

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Uh.
Sir.
The color.
Maaaay wanna fix that...?

Also, Soul Blade/Edge: ~45fps.

--------------------- MERGED ---------------------------



That's because PCSX (And unrelated, by extension, ePSXe) support HLE BIOS: Basically emulates the PSX BIOS in software, but it lacks some syscalls. That's why, when booting in HLE BIOS mode, it warns about possible bugs.
For example, Klonoa - Door to Phantomile won't start a new game past the beginning FMV without a fitting BIOS.

Make sure it's named EXACTLY SCPH5500.BIN, SCPH5501.BIN, and SCPH5502.BIN, and remember that SCPH7001 will substitute SCPH5501 just fine.
Ugh, I'm an idiot. I had them named as SCPH5500 PSX.bin, SCPH5501 PSX.BIN, etc. Bios loads now. Thanks.
 

ryanrudolf

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testing PCSX.... SF EX2 Plus

testing side by side using PSP2000 with microsd adapter

1. PSP2000 version is compressed eboot around 200MB

2. PS Vita version is uncompressed bin/cue file around 400MB

the PSP2000 is much faster when it comes to NOW LOADING parts of the game, looks like the vita memcard disk IO is crap compared to the microsd adapter used in the PSP.....

or maybe the emu is just fairly new and can surpass the PSP emu someday.

but congrats and thanks for this!
 

SeongGino

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Is pcsx crashing for anyone else when you try loading a rom while another one is running?

At the moment, if you try closing a game from RA, it'll crash the application.
Adding to bugs list for now.

--------------------- MERGED ---------------------------

the PSP2000 is much faster when it comes to NOW LOADING parts of the game, looks like the vita memcard disk IO is crap compared to the microsd adapter used in the PSP.....

It's both.
It's new (Hence the pausing when screenshotting) and the IO is legitimately shit (IIRC, Vita MC's are at around Class 2 to Class 4 MicroSD levels of performance, if not slightly worse).
 

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