Homebrew Retroarch Emulation Thread (Nightly Builds Included)

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Fair enough. But wouldn't the extra power of the New 3DS address this? Alternately, couldn't they shut off some 3DS OS features, the way they did with Super Smash Bros.?

I'm sorry. I just feel like Nintendo isn't giving their all with Virtual Console on the 3DS. I have to believe that Nintendo could have given us more games and better features. Instead, it's been a slow drip, with a small assortment of titles from archaic systems like the original Game Boy and NES. It's disappointing at best, and insulting at worst.
 
Fair enough. But wouldn't the extra power of the New 3DS address this? Alternately, couldn't they shut off some 3DS OS features, the way they did with Super Smash Bros.?

I'm sorry. I just feel like Nintendo isn't giving their all with Virtual Console on the 3DS. I have to believe that Nintendo could have given us more games and better features. Instead, it's been a slow drip, with a small assortment of titles from archaic systems like the original Game Boy and NES. It's disappointing at best, and insulting at worst.
Shutting off features isn't something that should be taken lightly. Smash was a console seller on the level of Halo for the XBawks. And honestly, I've seen most of the GBC/NES games I want on the virtual console.

At any rate, here's to hoping the .cia versions get more stable soon. I finally got a kernel-capable N3DS and I want to take advantage of dynarec.
 
Fair enough. But wouldn't the extra power of the New 3DS address this?

Well, considering Virtual Console is SUPPOSED to be for, you know, EVERY Nintendo 3DS and because New 3DS systems are only a small margin in comparison to those who still own Old 3DS models... I can see why they didn't with the hardware they had.
Also:
Alternately, couldn't they shut off some 3DS OS features, the way they did with Super Smash Bros.?

That only frees memory, from what I recall: The extended memory mode as I personally call it. It doesn't really add much in terms of processing power so... yeah.

I'm sorry. I just feel like Nintendo isn't giving their all with Virtual Console on the 3DS. I have to believe that Nintendo could have given us more games and better features. Instead, it's been a slow drip, with a small assortment of titles from archaic systems like the original Game Boy and NES. It's disappointing at best, and insulting at worst.

Theoretically, they COULD, but it would be equally as hard to emulate those consoles without having to retool each version of the VC emulator for each game (Sort of like the Wii's N64 VC emulator), and it would be far too much work for such old games instead of simply slapping the more popular older system's games into the template emulator of choice and uploading them to the eShop. And it would be an extra thing less that would be exclusive to the Wii U, so it could impact that system's marketing slightly. Just look at how Retroarch is handling SNES no matter what the emulator/platform/version combination, it's struggling on a specific few amount of key titles. (Granted this is an Alpha and thus unoptimized really, but still, that wasn't the point of Libretro to begin with...)

MAYBE things will change with the new DBZ Butouden game(?) coming with a copy of Super Butouden 2, and display how effeciently companies can make official SNES emulation on the 3DS, but I don't think this will convince Ninty to make this the norm...
(And this is only assuming that bundled DBZ game is actually coming to America in a similar manner)
However, of course, this is me and my tin-foil hat theories, so take it however you wish.
 
Last edited by SeongGino,
Ok. Do me a favor and try deleting Retroarch.cfg in the Retroarch folder on your SD card.

I just deleted this and it seems to have fixed my issue.

Even tried multiple boots on the same core.

And even tried launching different cores: mGBA Libretro and Nestopia Libretro


Please let me know if this solves your issue.

Would also suggest getting CTRXplorer just for quick file deletion without having to remove SD card or connect to a computer.

I did delete it yesterday when I tried the other nightly but it still crashed and I will look into CTRXplorer sounds like something I would need
 
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I did delete it yesterday when I tried the other nightly but it still crashed and I will look into CTRXplorer sounds like something I would need
That's odd... I deleted it and it worked just fine.

And use CTRXplorer at your own risk. It's completely training wheels off and you could delete something you need by accident.
 
That's odd... I deleted it and it worked just fine.

And use CTRXplorer at your own risk. It's completely training wheels off and you could delete something you need by accident.

It's very strange I just I'm just getting bad Nightlys from now on and well I know what to delete and not to delete lol :)

Just sucks that I'm getting freezed cores when I am in Game I can't change any settings
 
It's very strange I just I'm just getting bad Nightlys from now on and well I know what to delete and not to delete lol :)

Just sucks that I'm getting freezed cores when I am in Game I can't change any settings
That seems to be the issue I have. If I change any settings it freezes. And if it saved from a previous time it always freezes.

But as long as I do not change any settings then it won't freeze...
 
That seems to be the issue I have. If I change any settings it freezes. And if it saved from a previous time it always freezes.

But as long as I do not change any settings then it won't freeze...
I have a feeling it could be the MAME emulators that freeze

I'm checking it out now
 
Also, the actual Famicom Disk System BIOS must be named disksys.rom. Only FCEUMM and Nestopia can play FDS games; QuickNES does not have FDS support.
 
So what's all this talk of bad nightlies going around? Which versions of what are the best to go with atm? I'm thinking of upgrading, but...
 
I would say 8th November nightly just to be safe
For all or just certain ones? Also, are we talking cia?

@ devs, any chance we could have the Neogeo bios read from Retroarch/cores/system instead of inside the roms folder? I mean I could have all my roms and a bios mingling in a single folder, but I like to have each game it it's own folder so I know what I'm playing. But that means having over 130 copies of the bios taking up space. Alternatively, would it be possible to have a game list pop up in place of the roms folder that we launch from instead? Just thought I'd ask.
 
Last edited by Drak0rex,
For all or just certain ones? Also, are we talking cia?

@ devs, any chance we could have the Neogeo bios read from Retroarch/cores/system instead of inside the roms folder? I mean I could have all my roms and a bios mingling in a single folder, but I like to have each game it it's own folder so I know what I'm playing. But that means having over 130 copies of the bios taking up space. Alternatively, would it be possible to have a game list pop up in place of the roms folder that we launch from instead? Just thought I'd ask.

Well im using
Catsfc Plus
Final Burn Alpha
Fceumm
Gambattle
Genesis Plus GX
Gpsp
MAME 2000
Nxengine
Playstation
Pico drive

On the 8th November nightly because I'm encountering some freeze menu while playing games and it's just weird
 
Fair enough. But wouldn't the extra power of the New 3DS address this? Alternately, couldn't they shut off some 3DS OS features, the way they did with Super Smash Bros.?

I'm sorry. I just feel like Nintendo isn't giving their all with Virtual Console on the 3DS. I have to believe that Nintendo could have given us more games and better features. Instead, it's been a slow drip, with a small assortment of titles from archaic systems like the original Game Boy and NES. It's disappointing at best, and insulting at worst.

(I'm not a developer, if someone knows more about this, please correct me if I'm wrong)

It isn't exactly a horsepower issue, but rather because of how GBA gameplay is only reliable when run off a specific type of CPU core inside the 3DS. With the New 3DS, Nintendo can't take advantage of the increased horsepower because of this very reason. As for Super Smash Bros. on O3DS, the OS features were suspended in order to free up RAM only, not compensate for CPU power. That's why the same method won't work with GBA titles.

Nintendo has very high standards when it comes to software releases and chose not to release GBA on VC if it meant compromising the player's experience.
 
I want to do a problem/bug report about NXEngine port (indeed, I noticed that a long time ago, but)... Problem is about loading a translation patch of CaveStory game with NXEngine (most exactly, the spanish one) finally doesn't work: apparently almost all resources files are loaded, intro scene is showed, but at the moment to go to main/selecting screen just freezes (CaveStory english version working pretty fine and IDK if same problem with another translation patches happens too).

I hope this report doesn't pass unnoticed... Thanks in advance!

Edit: BTW, a palliative (unorthodox) solution I figured out about that is using the Doukutsu.exe file from CaveStory english version in conjunction with resources folder from (spanish) translation patch. (I wonder if problem is associated with text characters or Doukutsu.exe filesize, but IDK)
 
Last edited by fmkid,
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