Unless there's some hidden functionality didn't know about / it was literally just added, no.I'm wondering if the nightly builds will auto update once installed on N3DS as a CIA?
Unless there's some hidden functionality didn't know about / it was literally just added, no.I'm wondering if the nightly builds will auto update once installed on N3DS as a CIA?
Unless there's some hidden functionality didn't know about / it was literally just added, no.
I guess we'll have to wait for mGBA to catch up... it's getting there.I am sorry for the question, I've been away for a while. But did someone fix the gpsp Dynarec thingy?
EDIT: Delete. Found the answer. Which is "no".
if its the 3dsx version that never getting full speed on n3dsPS1 emulation doesn't work at all with if I'm using Freakyhax on a New 3DS ?
those same audio problem don't happen with the gambatte core on the desktop version of retroarch I assume ?
since "It could be some timing issue or perhaps one audiochannel that isnt emulated/implemented correctly. " isn't something I would expect anyone would say about gambatte xD.
Edit: you don't have the audio resampler set to nearest I assume ?
Edit2: Can you test the next build on the bot and tell me if it is any better ?
(I just made the change so it will probably take an hour or so for the next build to show up.)
I'm having issues with sound on gamebatte too.Using the 28/10/2016 cia nightly on N3DS and Zelda: Link's Awakening still has audio problems, doesn't seem to matter whether I'm using the csnd or dsp audio driver.
Format/Change SDs before doing anything else.Because my SD card has been randomly disconnecting recently while plugged in.
Tried both, neither worked (Even formatted the second SD card before I used it).Format/Change SDs before doing anything else.
Tried both, neither worked (Even formatted the second SD card before I used it).
Alright, I'll see about hacking my copy of Smash Bros. when I have the chance to and see if that fixes the problem.Some 'bigger' emulators require more ram, and have to piggyback off of apps that are allowed to use said ram (youtube, mh4u + x(?), smash, maybe others). So if you don't have any of the others actually installed on your system, removing youtube could break some emulators.
Neither is completely optimal AFAIK. mGBA is slow and gPSP is buggy, or at least I've been told. I use gPSP just because it is on retroarch (gotta have that rewindability) but if I realistically wanted to do a playthrough of a game I'd do GBA injection (even on n3ds)Which GBA emulator, mGBA or gPSP, is better for playing Pokemon games on a N3DS with CFW?
Yeah, neither, really... on o3DS the answer is gPSP, though.Which GBA emulator, mGBA or gPSP, is better for playing Pokemon games on a N3DS with CFW?
Yeah, neither, really... on o3DS the answer is gPSP, though.
Actually, gpsp runs pretty well on o3ds, runs smoothly with CAoS, sometimes a little laggy when it prints draws a lot of sprites, but runs pretty wellFor O3DS the best answer is VC injection.