Homebrew Retroarch Emulation Thread (Nightly Builds Included)

MarkDarkness

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I am sorry for the question, I've been away for a while. But did someone fix the gpsp Dynarec thingy?
EDIT: Delete. Found the answer. Which is "no".
I guess we'll have to wait for mGBA to catch up... it's getting there.
 
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coinblock

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those same audio problem don't happen with the gambatte core on the desktop version of retroarch I assume ?
since "It could be some timing issue or perhaps one audiochannel that isnt emulated/implemented correctly. " isn't something I would expect anyone would say about gambatte xD.

Edit: you don't have the audio resampler set to nearest I assume ?
Edit2: Can you test the next build on the bot and tell me if it is any better ?
(I just made the change so it will probably take an hour or so for the next build to show up.)

Using the 28/10/2016 cia nightly on N3DS and Zelda: Link's Awakening still has audio problems, doesn't seem to matter whether I'm using the csnd or dsp audio driver.
 
Last edited by coinblock,

Transdude1996

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For some reason, Retroarch no longer wants to work on my 3DS. The problem that I'm experiencing is that when I choose the emulator to use, it loads it up, shows all the flashing screens, and then it just stops (Just prior to opening the menu) leaving both of my screens blank and the 3D light now glowing.

This problem began happening after I deleted my GBA, GBC, and NES roms and some of my Genesis and Sega CD roms, removed QuickNES, removed all files pertaining to GameYob, removed Quake, and removed that Killerman homebrew. Also, on the 3DS OS, I removed the Youtube app and the Netflix app. Prior to the problem, I was using the latest 3dsx stable builds. And, after the problem began, I redownloaded the stable build and even tried the latest nightly build with the problem still happening. This is happening on an O3DS with the 10.5.0-30U firmware.

I'm going to see is reinstalling menuhax will fix it (Because my SD card has been randomly disconnecting recently while plugged in), but I wanted to throw this out there to see if anyone has any other suggestions.

Edit: Okay, reinstalling menuhax didn't solve the problem.
 
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GorrillaRIBS

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Tried both, neither worked (Even formatted the second SD card before I used it).

Some 'bigger' emulators require more ram, and have to piggyback off of apps that are allowed to use said ram (youtube, mh4u + x(?), smash, maybe others). So if you don't have any of the others actually installed on your system, removing youtube could break some emulators.
 

UNREALWINS

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Hi guys, how is the latest mame2000 playable? Somebody can upload?
I tried the latest nightly but I can't play MK1 anymore.
 

Transdude1996

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Some 'bigger' emulators require more ram, and have to piggyback off of apps that are allowed to use said ram (youtube, mh4u + x(?), smash, maybe others). So if you don't have any of the others actually installed on your system, removing youtube could break some emulators.
Alright, I'll see about hacking my copy of Smash Bros. when I have the chance to and see if that fixes the problem.
 

geheim

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In the latest working nightlies Gambatte crashes in around 30% when loading a save state on my N3DS... Anyone else here with this Problem??
 

sniper_x002

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Which GBA emulator, mGBA or gPSP, is better for playing Pokemon games on a N3DS with CFW?
Neither is completely optimal AFAIK. mGBA is slow and gPSP is buggy, or at least I've been told. I use gPSP just because it is on retroarch (gotta have that rewindability) but if I realistically wanted to do a playthrough of a game I'd do GBA injection (even on n3ds)
 

Billy Acuña

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For O3DS the best answer is VC injection.
Actually, gpsp runs pretty well on o3ds, runs smoothly with CAoS, sometimes a little laggy when it prints draws a lot of sprites, but runs pretty well

Edit. Gamebatte seems to bug the sound again, unfortunally cannot find the build from 20-10 :(
 
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