As a side note:
I still cannot believe the amount of input lag on the emulators SNES and NES compared to the Virtual Console versions.
In my book they are a lot more playable in terms of controls.
Also the coloring and sound is better, shame nintende did'nt include a bilinear filter....
Mind that I am playing the NTSC-U versions.
EDIT: Input lag seems to be getting worse after a amount of time in retroarch.
Sometimes the screen can jitter after some time also.
Restarting RA fixes it, but it's a bug nevertheless.
Apart from the "wrong" palet NES emulation from Wiimednafen seems to be spot on when it comes to input responsiveness. It's really a shame since RA also houses a lot of Fighting games.
With this amount of input lag it spoils the fun IMO.
Standalone FCEultra is also alot more responsive than it;s iteration in RA.
It is open source for a reason - so other people can help out in development so that instead of lots of whining we can actually fix things and get some stuff done. And no, it is not my job to do all of that by myself.
And I insist it is not our input drivers. We aren't doing anything out of the ordinary - and we are using the latest libogc version. If there is a bug, it has to be in either wiiuse or libogc.
And if it is our supposed 'fault', then excuse me, but there is a pretty solid case to be made for absolutely lacking and pisspoor documentation of libogc then (no surprise though given that the 'real documentation' is Nintendo's Revolution SDK docs, which can't be shared for obvious reasons...)