The Windows version of NEStopia that sounds correctly according to you - specifically. There is now NEStopia Undead as well (which is what NEStopia is based on).
I'm confused at what you're trying to say. Compared to real hardware, yes, Nestopia is dead on, there are very little if any perceptible difference. The Wii port however, has volume distortion and tinny audio (much like when you reduce the sample frequency from 44.1 to 22 KHz). Genesis Plus GX 1.7.3 suffers from this as well when running from RetroArch,
but not from the standalone emulator of the same version. So, I spoke with tacodaemon and he agreed run numerous ABX tests and will post them tomorrow, as suggested from an earlier post you made. Hopefully, the results will suffice and we can finally put this behind us.
My ears are trained and hypersensitive to the point of being able to perceive nuances and quirks when comparing real hardware to an emulator. Genesis Plus GX 1.7.3 sounds pretty damn close to a real Genesis/Megadrive
when using the standalone emulator, but
has distortion and tinniness when running in RetroArch 0.9.8.1. I should note that it didn't sound as bad in 0.9.7, but this one, the tinny sound really went to hell.
Summary
Nestopia 1.43/Undead in Windows - Very very close to real NES
FCEUmm - Very close to a real NES
Nestopia 1.43/RetroArch - Distorted, tinny audio, not as clear as FCEUmm
Genesis Plus GX 1.7.3 by itself - Near perfect YM2612 emulation, can't tell difference to a real system
Genesis Plus GX 1.7.3 with RetroArch - same issues as Nestopia on RetroArch, the sound is distorted and tinny.
What's funky is that two instances of the same emulator on the same system can sound so different.
Again, please, don't perceive this as me being confrontational, I'm merely pointing out something that is clearly an emulation bug that many feel needs to be brought to your attention. Rest assured, ABX tests will be here tomorrow.
DING DING DING, the magic buzzword HAD to pop up!
When did maister and co ever say the retroarch framework is for accuracy? it runs things apart from emulators you know......
Well, I was a moron for bringing that up. I've said enough to piss even more people off and wasted your time with what is perceived as a seemingly trivial issue, but I digress.
Nevertheless, the issue needs to be looked at, and while accuracy may not be #1 priority, said issues should be taken into consideration if you want people to enjoy the emulator even more than they already do. I can't see why it's hard to convince other people that the issue exists.