Homebrew RetroArch - A new multi-system emulator

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OK, I added Eco Fighters Turn 1/Turn 2 controls (bound to L/R buttons). Will be in 0.9.8.4.

Forgotten Worlds for some reason seems to not want to go past the 'Push Start' title screen on Wii whereas it works just fine on PC - so I'll have to investigate that one further.
 
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OK, I added Eco Fighters Turn 1/Turn 2 controls (bound to L/R buttons). Will be in 0.9.8.4.

Forgotten Worlds for some reason seems to not want to go past the 'Push Start' title screen on Wii whereas it works just fine on PC - so I'll have to investigate that one further.
Also pnickies cps1 , same problem not getting past title screen
Act-Fanger pallete screwed up (bleu)
 
Also pnickies cps1 , same problem not getting past title screen

Pnickies needed P1 Turn 1/2 bound to progress - I pushed this and it seemed to fix it on PC. Will test if it fixes it for Wii as well - in which case it will be in 0.9.8.4.

EDIT: Fixed it on Wii at least - L trigger is Turn 1 and R trigger is Turn 2. To progress beyond Start screen, either one of the two buttons need to be pressed.

This will be in 0.9.8.4.
 
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Regarding the Gamecube port -

I think it's best if we make each libretro core for Gamecube standalone instead of trying to do this 'core switching' on the Gamecube - it simply isn't scaleable since we have to copy the DOL to ARAM (around 16MB) everytime we want to do a core switch - I could be thinking of better uses for that extra block of 16MB RAM instead of it going to waste like that - plus it isn't really stable anyways and I expect most people will just be loading the DOL files directly from some loader.

I'm going to release a new version of the Gamecube port with that in mind - it will also have a CPS1 FBA Cores (I really can't believe you couldn't even play CPS1 games on a Gamecube properly without GC Linux)
Not only CPS1 games. In fact, there is no arcade emu on Gamecube at all.
BTW, can you run Hook with FBA core on Android device? I tested it , but without success.
 
So we are at that point, now with the auto restart after core change and having gotten accustomed to its interface and amazing efficiency, RA is one stop for all Wii emulation (bar PSX,N64, ScummVM & retro lightgun games) in one.

So where do we go from here on Wii? Given the hardware and the fba roadmap, what should we expect realistically?
Oh and just to be clear, this is just an honest question, not a demand or anything as selfish and insatiable. Time is NOT a concern. We have a great gift in our hands it is worth any, ANY amount of waiting period.

Nes cores: FDS support? That is really a minor issue...
Fba core: since performance is maxed out for Wii due to RAM, only improvements i could personally ask IMHO is a full name display for the roms (for example kod.zip would show up as King of Dragons, etc) and maybe IR support (iirc Toaking already did that for SDL mame and works great). That text menu idea that was posted a few posts back was nice, too. That's it. IF neo geo rom caching is possible, that would be cool too, although thankfully most of the big neogeo roms are already on VC or injected.
Mame 0.72: for some roms that elude fba
VBA Next: to be replaced by gpsp core?
Doom core: wider wad support? It is already amazing that it supports so many wads. A pic of working wads directory:
153qlxz.png


Btw, the latest pack included a nxengine core, would you like us to test it out?

Once again thanks and congratulations on a stellar work so far!
bro that WAD list for the Doom Core is awesome I gotta get with you about that.
 
These seem to be endian issues that only manifest themselves on big endian (since those games look fine on PC). These will be harder to fix.

Fixed the endian issues in surpratk.zip, rollerg.zip (at least for the palette). If that Ultraman game you're referring to is ultraman.zip - then that has been fixed as well.
 
Isn't going to work out for Wii for now - notaz' gpsp fork has only dynarecs for x86, MIPS and ARM - no PPC - and you can't compile/link it without the dynarec. There seem to be no fallback strict interpreter.
Damn too bad, I was really looking forward to that :( maybe in the future. I guess for now we'll have to see if any improvements can even be made to VBA-Next. At least I can enjoy it on PC.
 
Isn't going to work out for Wii for now - notaz' gpsp fork has only dynarecs for x86, MIPS and ARM - no PPC - and you can't compile/link it without the dynarec. There seem to be no fallback strict interpreter.

That sucks, guess there'll never be full speed GBA emulation for Wii users.

Damn too bad, I was really looking forward to that :( maybe in the future. I guess for now we'll have to see if any improvements can even be made to VBA-Next.
Looks doubtful. VBA Next doesn't have a chance in hell of running games any faster than it does now. I almost wonder why Tantric ported it to the Wii in the first place, especially if many games can't even run full speed. Once the Wii U gets fully hacked, maybe, but I wouldn't hold your breath. But if I'm wrong, then prove me wrong.

Too bad it's so damn difficult porting x86 to PPC. Ugh. Wish I knew more about programming.
 
I could try asking megazig or some other Wii architecture Guru if there is some form of "fallback strict interpreter", at the very least, to help in what little way I can, I could try to get the right info in the hands of the RA team to maybe make it, even if slightly a possibility.
 
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I could try asking megazig or some other Wii architecture Guru if there is some form of "fallback strict interpreter", at the very least, to help in what little way I can, I could try to get the right info in the hands of the RA team to maybe make it if slightly even a possibility.

Because full speed GBA emulation is the one thing many desire. B-)
 
Because full speed GBA emulation is the one thing many desire. B-)
Yes but it's highly unlikely the Wii has the capacity to do so, if gPSP can be ported over I'm sure it would improve upon the emulation by leaps and bounds. I'm grateful for what we got TBH, so even slight improvements would make me happy. Besides I couldn't enjoy many GBA games on my TV otherwise lol.
 
bro that WAD list for the Doom Core is awesome I gotta get with you about that.

Soon, i'll share the folder ;)

Btw since we are giving feedback and reporting certain problematic roms, Snowbros 1, Osman CharlieEn etc have also got palette problems. Powerdrift has a weird lines issue as well (every other vertical line is correct). In order to be useful, I'll post a reminder of all the NYW (not yet working) fba roms so that we know what to look out for:
http://gbatemp.net/threads/retroarch-a-new-multi-system-emulator.333126/page-61#post-4517205
untitled.jpg
(ignore xsleena in there, that one is not for fba) , plus the >23mb ones that are here.





PS. As always, for the 492 working roms look for the list on top of page 106
 
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Are Sega X/Y games ever going to run fullspeed on the Wii?

Y-Board/X-Board games are below fullspeed even on PS3.

So I think that answers your question.

Only thing to make it better would be big speedhacks - good luck finding those - takes time and effort and debugging persistence.
 
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