Hyper Street Fighter 2 works on CPS2 core? I get an error upon loading
Also pnickies cps1 , same problem not getting past title screenOK, I added Eco Fighters Turn 1/Turn 2 controls (bound to L/R buttons). Will be in 0.9.8.4.
Forgotten Worlds for some reason seems to not want to go past the 'Push Start' title screen on Wii whereas it works just fine on PC - so I'll have to investigate that one further.
Also pnickies cps1 , same problem not getting past title screen
Not only CPS1 games. In fact, there is no arcade emu on Gamecube at all.Regarding the Gamecube port -
I think it's best if we make each libretro core for Gamecube standalone instead of trying to do this 'core switching' on the Gamecube - it simply isn't scaleable since we have to copy the DOL to ARAM (around 16MB) everytime we want to do a core switch - I could be thinking of better uses for that extra block of 16MB RAM instead of it going to waste like that - plus it isn't really stable anyways and I expect most people will just be loading the DOL files directly from some loader.
I'm going to release a new version of the Gamecube port with that in mind - it will also have a CPS1 FBA Cores (I really can't believe you couldn't even play CPS1 games on a Gamecube properly without GC Linux)
Act-Fanger pallete screwed up (bleu)
from the top of my head:
Ultraman - Konami
Surprise attack - Konami
Rollergames - Konami

bro that WAD list for the Doom Core is awesome I gotta get with you about that.So we are at that point, now with the auto restart after core change and having gotten accustomed to its interface and amazing efficiency, RA is one stop for all Wii emulation (bar PSX,N64, ScummVM & retro lightgun games) in one.
So where do we go from here on Wii? Given the hardware and the fba roadmap, what should we expect realistically?
Oh and just to be clear, this is just an honest question, not a demand or anything as selfish and insatiable. Time is NOT a concern. We have a great gift in our hands it is worth any, ANY amount of waiting period.
Nes cores: FDS support? That is really a minor issue...
Fba core: since performance is maxed out for Wii due to RAM, only improvements i could personally ask IMHO is a full name display for the roms (for example kod.zip would show up as King of Dragons, etc) and maybe IR support (iirc Toaking already did that for SDL mame and works great). That text menu idea that was posted a few posts back was nice, too. That's it. IF neo geo rom caching is possible, that would be cool too, although thankfully most of the big neogeo roms are already on VC or injected.
Mame 0.72: for some roms that elude fba
VBA Next: to be replaced by gpsp core?
Doom core: wider wad support? It is already amazing that it supports so many wads. A pic of working wads directory:
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Btw, the latest pack included a nxengine core, would you like us to test it out?
Once again thanks and congratulations on a stellar work so far!

These seem to be endian issues that only manifest themselves on big endian (since those games look fine on PC). These will be harder to fix.
If gPSP can be ported to RetroArch....

Damn too bad, I was really looking forward to thatIsn't going to work out for Wii for now - notaz' gpsp fork has only dynarecs for x86, MIPS and ARM - no PPC - and you can't compile/link it without the dynarec. There seem to be no fallback strict interpreter.

Isn't going to work out for Wii for now - notaz' gpsp fork has only dynarecs for x86, MIPS and ARM - no PPC - and you can't compile/link it without the dynarec. There seem to be no fallback strict interpreter.
Looks doubtful. VBA Next doesn't have a chance in hell of running games any faster than it does now. I almost wonder why Tantric ported it to the Wii in the first place, especially if many games can't even run full speed. Once the Wii U gets fully hacked, maybe, but I wouldn't hold your breath. But if I'm wrong, then prove me wrong.Damn too bad, I was really looking forward to thatmaybe in the future. I guess for now we'll have to see if any improvements can even be made to VBA-Next.


I could try asking megazig or some other Wii architecture Guru if there is some form of "fallback strict interpreter", at the very least, to help in what little way I can, I could try to get the right info in the hands of the RA team to maybe make it if slightly even a possibility.

Yes but it's highly unlikely the Wii has the capacity to do so, if gPSP can be ported over I'm sure it would improve upon the emulation by leaps and bounds. I'm grateful for what we got TBH, so even slight improvements would make me happy. Besides I couldn't enjoy many GBA games on my TV otherwise lol.Because full speed GBA emulation is the one thing many desire.![]()
bro that WAD list for the Doom Core is awesome I gotta get with you about that.
Are Sega X/Y games ever going to run fullspeed on the Wii?