Homebrew [Release][WIP] Port of OpenTTD v0.7.0 for the 3DS.

EnergeticBark

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Download at: https://github.com/EnergeticBark/OpenTTD-3DS

OpenGFX is included in the release's zip file.
This is a fairly bare-bones port at the moment, but I plan to expand upon it.

Note: The game can take quite awhile to load initially, around a full minute.
I'm able to create maps up to 1024x1024 in size on my O3DS.
Some of the larger maps can also take a long time to generate, so hang tight!
It hasn't crashed until you see an exception screen or get booted to the homebrew launcher!
If you do end up crashing, it's likely you ran out of memory.

The top of my to do list at the moment is getting some large UI elements to fit properly on the 3DS's screen.

Screenshots:
uOpMwPd.png
QaN8ypM.png
QBVuWnS.png
 

PF2M

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This is some good stuff, I was there to see OP porting this and it was really inspirational. Here's to more from this in the future. Use cedar
 

darkweb

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Awesome work with this! I tried compiling it but I'm getting this error:
Code:
./configure: 22: .: Can't open /home/darkweb/projects/OpenTTD-3DS/config.lib

Is it missing a file in the repo?
 

EnergeticBark

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Hmm, yeah it is. Look's like it was in OpenTTD's .gitignore.
I just added it manually, give it a try now.

edit: Looks like git was ignoring some other files too...
I added them and now I'm able to build the latest commit.
 
Last edited by EnergeticBark,

MrHuu

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Thanks a lot for porting this.

Creating a 2048x2048 map takes a while but works fine on my new3ds.

Seems to be running fine, playing with a smaller map to save time.

Some of the menu assets are barely visable due to being overlapped or not fitting to the screen. But still playable so far.

Great work!
 
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