[USER=384984]@niuus I'm really sorry to hear you were unconfortable with my CC controls mappings for Wolf3D and Duke3D. I did my best, but I accept criticism. What exactly you don't like about them?[/USER]
[QUOTE="Tetsuo Shima, post: 8946367, member: 140561"]Even Another World, Commander Keen and Flashback are already being emulated at full speed with dosbox, why need a source port?[/QUOTE]
Uhmm? Listen man, i already explained myself in detail, so i can't understand your continuous rebuttal about it. DOSBox is confined, limited, has overhead, its overcomplicated for mundane games, besides being limited in the types of input, audio, and graphical capabilities. Straight ports will [U]ALWAYS[/U] be better than going through DOSBox. [U]A L W A Y S[/U]. The end.
[QUOTE="Tetsuo Shima, post: 8946367, member: 140561"]I agree with you, there are so many things the Wii could still do, it's a shame that so few developers still work on it. I would really die to see the Exult engine for example (Ultima 7 cannot run very well with dosbox wii), or an improved Quake GX (it still has a few bugs, and no working .mp3/.ogg support), or uhexen2 Hammer of Thyrion[/QUOTE]
Developers take projects as personal challenges, and will go as far as their time and interests allows them, which is perfectly fine. To each his own.
Last edited by niuus,