ROM Hack [Release] Usagi 3DS Theme Editor (+ .Net Library) - Testers Wanted

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Uploaded Version 1.0.9.0

  • Added "Hidden" Game Text Mode (Hides the Title Information on One-Row View)

And from the previous version that i didn't post changes here (1.0.8.4):

  • Added MRU List (Reopen recent themes under the File->Recents... menu)

There are probably more modes undocumented we're unaware of, like the "hidden" game text.
If you find an official theme that has something amiss on it, notify me so i can take a peek at its body_lz and try to find more stuff hidden on it.
 
I will also make the way of animation.
I leave you with these two image packs for use in the creation of their themes using Usagi.
The images were created using as a base Usagi editor.

Any questions on how to use and only send private messages.


Screen Mode Fixed
Top.png Bottom.png

Scroll Screen mode Single Image and different
IMAGE_CREAT.png

Note: In order to enter these image editing mode, use Photoshop.



Available files below.


neliel_folder_icon_bleach__by_hinatka3991-d4ypujc.png

Textures folder and borders.

Textures available for download below are 100% accurate with no margin of error.
For this reason do not edit width and height.

Special thanks to @jurassicplayer for having initially created these textures in Gimp.
I updated and added guidelines to facilitate the creation of textures.

Tip Extremely important:
If you use some texture there's a hint: Use the tool to create cutting mask.

This way you will be able to add in the AutoShape you want.
See what I did using this method in the image below.

1.png 2.png 3.png 4.png 5.png 5.png

My program is in Portuguese more and only be guided by the image.
Use the Create cutting mask function the result is very good.


Text in Portuguese @usagirei: Deixei aqui as imagens caso queira coloque no inicio da postagem. Depois irei fazer a imagem em modo de Animação.
 

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Last edited by Ryumaru,
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As far as i know, the Clipping mask in the texture is unnecessary, the 3ds itself will apply the clipping mask when rendering, as will the Theme Editor.
It can and most times will create the "white/black edge" effect when used on the 3DS, due to its drawing region rendering a already clipped area.
Same reason you keep "paddings" when texturing UV Islands to avoid the same issue.
You may use it when creating the texture for preview reasons, but do not use it in the final texture, as it'll create artifacts
 
I can't seem to modify the Alpha value on the color picker. Changing it doesn't do anything.
 

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