ROM Hack [Release] Usagi 3DS Theme Editor (+ .Net Library) - Testers Wanted

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@usagirei - You want to add to the display modes program. Such as 3d folder on the top screen.
No.
3D Folder covers up the top wallpaper, and is harder todo due to WPF not having Vertex Shaders, or any 3D Shader at all.

EDIT:
Pushed the update with the option for Close Button

Also regarding the folder:

The easy way also moves the cursor making it offset from place
The hard way involves way too much trouble for a nearly useless change

So it's staying like that
 
Last edited by usagirei,
Hi there is a problem displaying the top image first of all when I try to put the top image withh 412 and 240 it dont allow me second when I try to use the other size i thing that its wrong because the program displays it wrong
Sin título-3.png Sin título-5.jpg top.jpg

EDIT: forget about it it was my mistake i didnt saw the spaces that we left in yata+ we have to use it here
 
Last edited by Lucard-lol,
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Possible? Definitively, the methods are probably there even, I just never bothered to honestly :P

I'll take a look at it for next release
Thanks! No need to rush, I'm just occasionally chiming in with my suggestions here, implementing them or not is up to you. ;)
 
Hi I dont know why but for any reason my bgm only sound from the left that happen with every song I use please help me!! :sad:
 
Hi I dont know why but for any reason my bgm only sound from the left that happen with every song I use please help me!! :sad:

Did you encode them as mono or only the left channel perhaps, could you post the audio file or the spectrum of both channels?




Released a new Build (v1.0.8.3):

* Drastically reduced the idle-state bottom corner buttons glow opacity
* Resize Images to the next Power of Two when loading (except on SMDH Icons)

Regarding the second change:

It's resized to the next power of two (or same if already)
this means 412x240 -> 512x256, so you can now make the image the actual size then import it without having to increase the canvas to 512x256 (or 1024x256)
And both 1008x240 and 960x240 -> 1024x256
513x256 will also get scaled to 1024x256
Folder icons also work, both 74 and 82 get rounded to 128


That also means anything under 129px won't get resized to 256px, don't even bother
this also means that 31x31 or 32x32 won't get resized to 64x64, only 33x33~63x63, if you even tried to import a small image as the 64x one

Also that @Kerouz updated the french translations, but i forgot to bundle them in this build, but you can get them from the release page too here
 
Last edited by usagirei,
@usagirei
It would be possible to add to the program the following function:
Create folders by adding images.
The image already leaving cropped and resized automatically.
This would be useful if I used an image with gradient effect.

This would be useful if I use images as is.
 

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Last edited by Ryumaru,
@usagirei
It would be possible to provide an alternative in the editor view mode for the icons.
Ie display mode in small medium and large sizes.
 
@usagirei
It would be possible to provide an alternative in the editor view mode for the icons.
Ie display mode in small medium and large sizes.

Dude, I had already said no like 2 or 3 times before.
The View for the icons background is a custom rendering routine, they are not UI elements that can be easily (or at least easier-ly) placed and resized.
Plus it's not something that aggregates that much value on the final output. I think that size (as the middle one) strikes a good balance.

At maximum if I would do something, it would be a separate drawing (think the SMDH Icons) that show the small and large folder icons OUT of the preview
 
If you want do it better, here is a better quality of the PlayCoin icon:
1462333032-playcoin.png

http://www73.zippyshare.com/v/1qiwRCqw/file.html
And there is no . after the date.
Example: (mer) and not (mer.) in your editor :)

The dot is due to Windows Locale unfortunately (It'll convert the "ddd" format to "mer." nothing i can do if i want to keep the localized date formats)
I'll check out the PlayCoin icon, but i THINK i'm using a vector in the current state.
 
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If I can request a feature, could you add a way to close the current theme, without closing the editor?
 

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