UniPCemu is now (besides on the Vita, PC(Windows), Android and PSP) also available on the Switch!
It can be found on the itch.io page for the project.
It's essentially the SDL2 Vita version, adjusted for the Switch (the positions of the two main buttons swapped (confirmation(now A) and cancel(now B))).
Unfortunately, gbatemp won't allow me to link to the release directly because this is a new account I'm using (not enough posts yet).
Edit: The release for Nintendo Switch on itch.io.
The most recent updates (for all supported platforms) can always be found on the project page.
UniPCemu is a x86 PC emulator, currently emulating everything from a IBM XT with 4.77Mhz 8088, no extra hardware and MDA video card up to Pentium II(no FPU/MMX) with ET4000/W32 and various sound hardware and joystick option. Every pluggable hardware component can of course (except the CPU, base motherboard and video card) be turned on and off when the emulator isn't running from the settings menu or configuration file(SETTINGS.INI).
Input, which is PSP style with Cross/Circle swapped for A/B compatibility on the Switch, can be customized in Gaming mode with up to 5 different mappings that can be chosen when activating or re-activating Gaming mode. Other input options can be using the OSK with the touch screen or using the default PSP input style, which is a Danzeff-inspired compressed layout showing the 4 keys to press with the current analog stick direction when in Keyboard mode.
The Gaming mode itself is highly customizable, allowing for any PSP-mapped buttons (except minus/SELECT) to be mapped to different keyboard keys or mouse buttons. Each mapping can also map to either the emulated joystick (if enabled for said mapping) or normal mouse/keyboard inputs. When not using the joystick mode in Gaming mode, the analog stick can be optionally mapped to 4 extra keys instead of controlling mouse movement (if any is mapped at said settings). Exact specifics on all input-related settings and handling it can be found on the manual.
It can be found on the itch.io page for the project.
It's essentially the SDL2 Vita version, adjusted for the Switch (the positions of the two main buttons swapped (confirmation(now A) and cancel(now B))).
Unfortunately, gbatemp won't allow me to link to the release directly because this is a new account I'm using (not enough posts yet).
Edit: The release for Nintendo Switch on itch.io.
The most recent updates (for all supported platforms) can always be found on the project page.
UniPCemu is a x86 PC emulator, currently emulating everything from a IBM XT with 4.77Mhz 8088, no extra hardware and MDA video card up to Pentium II(no FPU/MMX) with ET4000/W32 and various sound hardware and joystick option. Every pluggable hardware component can of course (except the CPU, base motherboard and video card) be turned on and off when the emulator isn't running from the settings menu or configuration file(SETTINGS.INI).
Input, which is PSP style with Cross/Circle swapped for A/B compatibility on the Switch, can be customized in Gaming mode with up to 5 different mappings that can be chosen when activating or re-activating Gaming mode. Other input options can be using the OSK with the touch screen or using the default PSP input style, which is a Danzeff-inspired compressed layout showing the 4 keys to press with the current analog stick direction when in Keyboard mode.
The Gaming mode itself is highly customizable, allowing for any PSP-mapped buttons (except minus/SELECT) to be mapped to different keyboard keys or mouse buttons. Each mapping can also map to either the emulated joystick (if enabled for said mapping) or normal mouse/keyboard inputs. When not using the joystick mode in Gaming mode, the analog stick can be optionally mapped to 4 extra keys instead of controlling mouse movement (if any is mapped at said settings). Exact specifics on all input-related settings and handling it can be found on the manual.
Last edited by superfury1,