Homebrew [Release] Super Haxagon

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However, if other people want to clone your repo, it will take quite a bit more time to clone your repo then other repositories.
If I knew how to implement an ogg stream into the DSP audio player I'd be able to solve all of this!
Gah, maybe some day...

Though I know it is possible (@Rinnegatamante did it in lpp), there just isn't an easy to use 3ds sound library yet.
 
If I knew how to implement an ogg stream into the DSP audio player I'd be able to solve all of this!
Gah, maybe some day...

Though I know it is possible (@Rinnegatamante did it in lpp), there just isn't an easy to use 3ds sound library yet.
You'll want to build/install libogg and tremor for 3ds: https://github.com/devkitPro/3ds_portlibs

Then just look up some examples of using tremor to decode ogg files, something like this: https://courses.cs.washington.edu/courses/cse466/09wi/labs/l7/tremor/example.html
 
Really great progress since the beta, the controls actually feel right, now. The biggest bug I've noticed so far is that the high score only saves if you quit the level. For example, if I have 20 seconds as my high score, I then get 25 seconds, try again and get 22 seconds, and then quit, the high score will be 22. Also, one of the big things missing from the original is the visual vibrations to the beat of the music. It gave it even more of the great nausea feel to the game. Also, the flashing of the last level seems way to infrequent. It's a good concept, but a tenth of a second isn't anywhere near enough, in order to respond to the line that's JUST about to hit you right as you see it, as well as the next 3 seconds of what you can't even see. I mastered the original game, but this flash mode is unplayable tbh. Other than that, excellent work. This is lots of fun. This is the first 3ds homebrew game I've actually enjoyed playing.
 
Really great progress since the beta, the controls actually feel right, now. The biggest bug I've noticed so far is that the high score only saves if you quit the level. For example, if I have 20 seconds as my high score, I then get 25 seconds, try again and get 22 seconds, and then quit, the high score will be 22.
Ah you got to be kidding me.. The code should save every time you press any button after it says game over (so if you force shutdown your 3ds after it says game over it won't save). I'll take a look I guess

Also, the flashing of the last level seems way to infrequent.
Honestly that's just a bonus test level. You should still be able to see the walls, they are just a very dark grey (I've gotten more than 60 seconds on that level, easy)
 
Last edited by RedHat,
I can't even get past a few seconds on the third level, do you playtest these?
Yup, of course!
My times:
Level 1: 126.03s
Level 2: 121.89s
Level 3: 075.16s
Level 4: 063.08s
Level 5: 067.38s
Level 6: 031.16s (working on beating it, know it's possible)
Level 7: 024.96s (same)
Level 8: 062.31s

Yeah, all of them should be possible.
 
Last edited by RedHat,
Yup, of course!
My times:
Level 1: 126.03s
Level 2: 121.89s
Level 3: 075.16s
Level 4: 063.08s
Level 5: 067.38s
Level 6: 031.16s (working on beating it, know it's possible)
Level 7: 024.96s (same)
Level 8: 062.31s

Yeah, all of them should be possible.
Huh. I either suck at this game then, or you play it too much.
 
Huh. I either suck at this game then, or you play it too much.
Honestly, can't tell!

But open source doesn't just mean free as in beer, it means free as in speech (so everyone has a say)! If a level is too difficult, let's figure it out together. Is anyone else having problems? The game IS supposed to be hard, so keep that in mind!

Try playing the original to compare the difficulty curve of each level (mine might be a little too steep)? Or, compare it with open hexagon (I swear that game makes my clone look like a baby)
 
Honestly, can't tell!

But open source doesn't just mean free as in beer, it means free as in speech (so everyone has a say)! If a level is too difficult, let's figure it out together. Is anyone else having problems? The game IS supposed to be hard, so keep that in mind!

Try playing the original to compare the difficulty curve of each level (mine might be a little too steep)? Or, compare it with open hexagon (I swear that game makes my clone look like a baby)
yes I know, it was just my opinion, too. I was comparing it to the original PC game "super hexagon"
 
Music isn't working, I feel like I'm missing something here. DspDump has been ran in the past, and .wavs are placed in their proper location. I get music and sound in the main menu but anywhere else is silent
 
This is a really cool Homebrew. There aren't as many finished Homebrew games out there and this might be the best one!
 
Yeah they're unchanged from the github. I figured I probably needed to rename them?
Did you resolve your issue? Seems like you might have misplaced your music files. They go in /3ds/data/haxagon.

This is a really cool Homebrew. There aren't as many finished Homebrew games out there and this might be the best one!
Thanks! And thanks for playing!

I don't know if I can, but I might try to get ogg decoding working as per @TheCruel 's suggestion, though that's still up in the air. Audio is confusing, so that might not happen soon.

I also might try getting it to pulse kind of like in the PC game, that is if anyone is looking for more spastic haxagons. If I have time this weekend, I'll hop on it*.

*as long as I am not playing factorio...

Oh hey, smea liked my post so... achievement get I guess! woo! :toot:

Minor edit: who hosts TitleDB? They can remove my old version of the game (there is two copies)
 
Last edited by RedHat,
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Did you resolve your issue? Seems like you might have misplaced your music files. They go in /3ds/data/haxagon
Haven't tried yet as I was out all day yesterday. I'm quite sure it's in the proper folder though, as Freeshop also is inside 3ds/data. The game auto-created the Haxagon folder and it created the one file too, and that's where I put the wavs at
 
Haven't tried yet as I was out all day yesterday. I'm quite sure it's in the proper folder though, as Freeshop also is inside 3ds/data. The game auto-created the Haxagon folder and it created the one file too, and that's where I put the wavs at
try making the audio mono see if that helps
 

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