wayyyy too hard. also i bet it would lag like crazy.omg. Imagine if we could hack in Hyrule Temple stage.
wayyyy too hard. also i bet it would lag like crazy.omg. Imagine if we could hack in Hyrule Temple stage.
I saw a video of a rather skeletal custom track in Mario Kart 3DS, so I'm sure it could be done to a playable extent.wayyyy too hard. also i bet it would lag like crazy.
dtls.py dt ls Output
For all those wondering how to extract the dtls, all you have to do is run comex's dtls.py from his github. I made a few tweaks to the script a while back. Namely printing usage, printing out the currently extracting file, and fixing a bug with where it was extracting it's temp resource fie. Get that here. Just run it in the same folder as the dtls files:Code:dtls.py dt ls Output
it's there.Do you have cro.sarc and static.crs in the same folder as the script? Specifically static.crs, since it seems like it can't find it.
yeah, I have no idea wth is going on regarding this stupid script. All I wanted to do is fix Mii Brawler's glaring issues..
edit; it's static.crs, even if i fuck with the name such as lol.crs or something in the cmd window it says the same thing. wth.
Realistically you won't need to edit any of the cr0 files anyway. My app can't edit them, and (afaik) nobody else has looked into them either. They're essentially 3ds' version of Brawl's .rel files probably. In which case, 99% of things you want to do won't be done through them. The moveset files are the ACMD, MSCSB, and param files. Currently, only ACMD are editable. Though it makes up the bulk of all the coding, so it should be sufficient for now. Dant's MasterCore only displays the acmd script anyways, so that's what most people are seeing in the dumps
so from here it's just a matter of extracting dt, which is much easier because thankfully there's an easy program with which to do so! thanks bro.Well you have the dtls extracted right? If so, just File->Open->Fighter and select the folder where the main,gfx,sfx,expression .bin files and the motion.mtable file are. That should open you up all the scripts. It won't really make much sense unless you parse the animation file as well though, which is in view->parse animations. You just have to find the fighter's main.pac animation file.
Sure thing. The script file i posted for dtls is (afaik) the only way to extract dtls and actually have the files and directories named. I believe there is an app out there that will extract them, but with unnamed files and directories so i would recommend using dtls.py if it's possible
dtls.py dt ls Output