Hey Asia I would absolutely love to try this but I am having some really strange errors. I get an end of archive error on winrar and a this file is corrupted error on winzip i downloaded the full.3ds version and i have tried everythi g including repairing and redownloading from 3 different links can you help me?
I like your list of changes and tried out the game, but I don't particularly enjoy the random types. I keep using moves based on my knowledge of their normal types, and often end up getting using moves that deal little (or no) damage because they end up being ground, flying, ghost, etc. So, would it be easy for me to change only the randomized types and keep everything else? If so, how would I go about doing it?
The most important change is the music.
Half (~ 100) are from the GBA version (for a bit of nostalgia).
Only half because otherwise they cause some bugs, or else simply do not exist in GBA(like the trainer music in diving).
This game is also a full random world, and an hard mode !
So that's why there will be no Screenshot(see almost no).
~ ScrenShot ~
~ Level Up ~
The levels does not change.
Only Learnable Moves are randomized.
Pokemon can learn HM Moves by LevelUP.
Pokemon stop learning Moves at level 80.
~ Personal Stats ~
Hatching become very fast.
The following data are Randomized :
Tm & Hm learnable
ORAS Move Tutors
Types
Abilities
Catch Rate
Possible held Items
~ Trainers ~
ALL Trainers Pokémon are randomized (Random Trainer, Rival, Elite Four...).
Moves / Hold Items / Abilities of these Pokémon are randomized.
ALL Trainers Pokémon have a level boosted by 50% and max IV.
They can hold a Mega Stone and evolve.
-> Although unlikely...
~ Évolutions ~
Pokemon evolved (only target) are randomized.
However, the evolution methods remain the same.
For example, Magikarp evolve into Gyarados at level 20.
He always evolve at level 20, but the target is a surprise :3
I changed the evolution methods for those who have the happiness or trade (for example).
The following list under spoiler applies only to special Pokémon evolutions (Happiness, Trade, etc ...)
Pokémon with * in front are just totally for fun.
Golbat evolve at level 36
Meowth evolve using a Nugget
Poliwhirl evolve using King's Rock And/Or Water Stone
Kadabra evolve at level 36
Machoke evolve at level 36
Graveler evolve at level 36
Slowpoke using a King's Rock
Magneton evolve at level 45
Haunter evolve at level 36
Onix evolve at level 30
Rhydon evolve at level 60
Chansey evolve at level 40
Seadra evolve at level 50
Scyther evolve at level 25
Electabuzz evolve at level 30
Magmar evolve at level 30
*Tauros evolve into Bouffalant at level 36
Magikarp evolve into Arceus using a Water Stone
Magikarp evolve into Arceus using a Fire Stone
Magikarp evolve into Arceus using a Thunderstone
Eevee evolve at level 25
Porygon evolve at level 18
Pichu evolve at level 16
Cleffa evolve at level 16
Jigglypuff evolve at level 16
Togepi evolve at level 16
Porygon2 evolve at level 36
Smoochum evolve at level 25
Elekid evolve at level 25
Magby evolve at level 25
Azurill evolve at level 9
Nosepass evolve at level 25
*Plusle evolve into Minun at level 30
*Minun evolve into Plusle at level 30
*Lunatone evolve into Solrock at level 60
*Solrock evolve into Lunatone at level 60
Feebas evolve using a Water Stone
Dusclops evolve using a Dusk Stone
Clamperl evolve using a Water Stone
Clamperl evolve using a Shiny Stone
Budew evolve at level 18
Buneary evolve at level 18
Chingling evolve at level 18
Happiny evolve at level 20
Munchlax evolve at level 30
Riolu evolve at level 36
Boldore evolve at level 40
Woobat evolve at level 25
Gurdurr evolve at level 40
Swadloon evolve at level 36
Karrablast evolve at level 36
Shelmet evolve at level 36
Spritzee evolve at level 25
Swirlix evolve at level 25
Sliggoo evolve at level 55 WITHOUT RAIN
Phantump evolve at level 25
Pumpkaboo evolve at level 25
~ TM ~
Move Learnable using a Tm are randomized.
Just moves are changed.
For example, the Tm29 no longer teaches Psy but ?
Hm does not change.
~ Mart ~
I changed some shops / markets to allow the purchase of exclusive items like Master Ball or Max Reminder.
Because I keep evolving by evolutionary stone, I allowed the purchase of stones.
And in right, their prices.
Resale prices are half the price indicated.
Slateport Market [Vitamins]:
Max Elixir : 5000
Max Revive : 5000
Full Restore : 2500
PP Max : 1000
Rare Candy : 2500
Max Repel : 500
-------------------------------
Rustboro Mart [PokeBall]:
Master Ball : 20000
Ultra Ball : 1000
Love Ball : 1000
-------------------------------
Slateport Mart [Misc]:
Sun Stone : 1000
Moon Stone : 1000
Fire Stone : 1000
Thunder Stone : 1000
Water Stone : 1000
Leaf Stone : 1000
Shiny Stone : 1000
Dusk Stone : 1000
-------------------------------
Verdanturf Mart [PokeBall]:
Master Ball : 20000
Ultra Ball : 1000
Love Ball : 1000
-------------------------------
Fallarbor Mart [PokeBall]:
Master Ball : 20000
Ultra Ball : 1000
Love Ball : 1000
~ Mega Evolutions ~
I added mega evolutions for pokemon that doesn't have a mega evolution, but having a second form.
For example, Giratina mega evolves in his Origin form by holding a Griseous Orb.
Castform mega evolve in his Sunny form by holding Life Orb
Castform mega evolve in his Rainy form by holding Choice Specs
Castform mega evolve in his Snowye form by holding Never-Melt Ice
Deoxys mega evolve in his Attack form by holding Life Orb
Deoxys mega evolve in his Defense form by holding Leftovers
Deoxys mega evolve in his Speed form by holding Choice Specs
Cherrim mega evolve in his Sunshine form by holding Life Orb
Rotom mega evolve in his Heat form by holding Life Orb
Rotom mega evolve in his Wash form by holding Choice Specs
Rotom mega evolve in his Fan form by holding Leftovers
Giratina mega evolve in his Origin form by holding Griseous Orb
Shaymin mega evolve in his Sky form by holding Life Orb
Arceus mega evolve in his Fire form by holding Flame Plate
Arceus mega evolve in his Dragon form by holding Draco Plate
Arceus mega evolve in his Fairy form by holding Pixie Plate
Sawsbuck mega evolve in his Spring form by holding Life Orb
Sawsbuck mega evolve in his Summer form by holding Leftovers
Sawsbuck mega evolve in his Winter form by holding Choice Band
Tornadus mega evolve in his Therian form by holding Life Orb
Thundurus mega evolve in his Therian form by holding Life Orb
Landorus mega evolve in his Therian form by holding Life Orb
Kyurem mega evolve in his White form by holding Choice Specs
Kyurem mega evolve in his Black form by holding Life Orb
Keldeo mega evolve in his Resolute form by holding Life Orb
Meloetta mega evolve in his Aria form by holding Life Orb
Genesect mega evolve in his Water form by holding Douse Drive
Genesect mega evolve in his Electric form by holding Shock Drive
Genesect mega evolve in his Fire form by holding Burn Drive
Vivillon mega evolve in his PokeBall form by holding Poké Ball
Vivillon mega evolve in his PokeBall form by holding Life Orb
Vivillon mega evolve in his Fancy form by holding Choice Specs
Floette mega evolve in his Eternal form by holding Life Orb
Hoopa mega evolve in his Unbound form by holding Life Orb
~ Items ~
I changed the prices of some common objects and I edited 2 objects.
New Prices :
Sun Stone : 1000
Moon Stone : 1000
Fire Stone : 1000
Thunder Stone : 1000
Water Stone : 1000
Leaf Stone : 1000
Shiny Stone : 1000
Dusk Stone : 1000
I just injected a lot of new wallpapers for most boxes.
~ Bugs ~
For the moment no. If you find bugs, tell them to me.
Maybe some musics can cause bugs, tell me, I will try to correct it.
If you see a wrong english translation, tell me :')
~ Links ~
Please remove any updates on Alpha Sapphire Or a lot of changes won't appear.
I prefer to let users download the sound folder separately.
Like that, I don't have to re-up with every update, if I didn't make a music change.
So you have to download my sound folder with the PackGateway3DS and PackSky3DS.
1) Use this tutorial to decrypt and extract your Alpha Sapphire. 2)Once extracted, delete the extracted DecryptedRomFS.bin and DecryptedExeFS.bin files, and the exefs folder and put in place MYDecryptedExeFS.bin. 3) Move MYromfs folder in the folder that contains the Rom and the extracted data. (allow overwriting).
Don't forget to put also the sound folder in the romfs folder. 4) Then Rebuild your Rom with 3DS Builder following the tutorial. Select the RomFS folder and Use Pre-Built ExeFS (by selecting MY DecryptedExeFS.bin) 5) Enjoy the Rom on Gateway.
Sky3DS/Retail Card, Quick Tutorial:
For the Sky3DS, there are 3 limits:
-A New3DS / New3DSXL console with up SysNand firmware 9.2 is required. - The HomeMenu banner won't appear. -Mart, Market, and TM changes won't appear. You will see the originals instead.
1) Extract my pack. 2) Put the 000400000011C500 and plugin folders at the root of your MicroSD card.
Don't forget to put also the sound folder in the 000400000011C500 folder 3) Run Cubic Ninja(or use Cubic Ninja in Sky3DS). 4) Start, click Create, then QR Code. 5) It may fail at launch, although this is rare.
If it happens, turn off the console power, and restart it. 6) To indicate the successful launch, a blue screen will occur, and you'll be back on the Home Menu. 7) Insert the cartridge of AlphaSapphire, or press the Sky3DS button and scroll down to have AlphaSapphire. 8) Start the game, a green screen should quickly flash on the top screen at the game boot.
Pack FullGame3DS, Quick Tutorial :
You should know how to use it.
Pack PatchUpdateCIA, Quick Tutorial :
Install my Patch, and you can run my RomHack on a regular rom, and go online too.
Same 3 limits as Sky3DS. NO MUSIC CHANGE WITH THIS PATCH. It's just like a Lite Version.
My patch is the Update 1.5 of AlphaSapphire extracted, edited with all my edited GARCs, and rebuild.
So, this is a custom update.
~ Credits ~
SciresM and Kaphotics : For all their fabulous tools
Reisyukaku : Ohana3DS
Dio_Vento : For teaching me where the title logo files are
cell9 : NTR & LayeredFS
Apache Thunder : For his awesome help on my 3D Banner
I have put 20 hours in to this game and at the cable car to get the Mt. Chimney the game freezes, music plays and the clouds move but the game doesn't progress. The screen gets darker but I cannot do anything except reset the game. I am playing via a .CIA made for the game. Is there anything I can do to get around this issue? It is game breaking for me now as I need to go to My. Chimney to progress.
I have put 20 hours in to this game and at the cable car to get the Mt. Chimney the game freezes, music plays and the clouds move but the game doesn't progress. The screen gets darker but I cannot do anything except reset the game. I am playing via a .CIA made for the game. Is there anything I can do to get around this issue? It is game breaking for me now as I need to go to My. Chimney to progress.
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