Hacking [RELEASE] PFBA: Portable Final Burn Alpha - official thread

  • Thread starter Thread starter cpasjuste
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Darn I just loaded Bomb Jack and it would benefit from rotation but the rotation option is disabled for it. Also would be great to be able to rotate both +90 or -90 degrees because I prefer to play with the pad on the bottom sometimes. Minor things though. After some more testing I can say I really enjoy this emulator. It greatly benefits the PSP owners to now have workig Amiga and FBA emulation on the Vita. Those are the two emulators that didn't work well on the PSP.
 
So, cpasjuste? It is possible in future releases about button combo on one button and right stick help for this?
I hate me to repeat the same question (that still dont have an answer lol), but in this way i will not wait or bring any hope for nothing :D
 
I tried here without success...
Hi, SF3 roms are working, you may have the wrong rom ? Anyway they barely playable because of low framerate.

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Why in some title like Afterburner,Chase HQ,Outrun, d pad or analog stick don't work?
Hi,
I have yet to implement (hardware) analog inputs, this will be done in the future.

@rsn8887 , do you idle on IRC sometime ? I'm on #vitasdk on freenode in case.
 
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hey CPASJUSTE ! Nice work awesome compatibility.

Is there a way to speed up SEGA SYSTEM 16 GAMES (shinobi, shadow dancer...) to get fullspeed on VITA ?
Would be awesome...

Thanks !
 
I read in the link, but there is no Load State option in the PSvita... Only Save State with Select + L....
Also inside the menù in game Start+Select, you can only choose to Save State.. no Load...
Wrong.
The first time you can only save, but when you want to load, press L+Select, highlight the saved slot, press X, and this time you have to chose between to load or save (this 'save' now mean overwrite)
 
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Thanks for what you have done! It is easier use and quicker load than RA,also has prompt message on missing roms.
I test kof97 and it runs fine,but when I insert coin,it turns black screen,I don't know what happened.

The game of kof series(kof98,kof99,kof2000...)is loaded into black screen:O
@cpasjuste I compile source with m68k core,the game of kof series(kof97,kof98,kof99,kof2000...) works fine.
So the problem is cyclone core?
It will be nice to add 68k core select:P
 
Last edited by FlexingTiger,
the king of fighters series don't work
after the neogeo bios screen,into a black screen,but no crash emu,can enter the menu and exit the rom
 
@cpasjuste I compile source with m68k core,the game of kof series(kof97,kof98,kof99,kof2000...) works fine.
So the problem is cyclone core?
It will be nice to add 68k core select:P
Hi,

Thanks for the report and testing. M68K core is already enabled automatically for a few games (https://github.com/Cpasjuste/pfba/blob/master/pfba/run.cpp#L186). I'll take a look to kof series.(if you want to be able to select the core just uncomment all stuff related to "ROM_M68K" option (https://github.com/Cpasjuste/pfba/blob/master/pfba/gui/option.h#L38).
 
Last edited by cpasjuste,
Hi,

Thanks for the report and testing. M68K core is already enabled automatically for a few games. I'll take a look to kof series.(if you want to be able to select the core just uncomment all stuff related to "ROM_M68K" optin.
I see,thanks a lot.
 

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