[RELEASE] PFBA: Portable Final Burn Alpha - official thread

Discussion in 'PS Vita - Hacking & Homebrew' started by cpasjuste, Jan 23, 2017.

  1. lincruste

    lincruste GBAtemp Fan

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    PS VITA

    data is located at "ux0:/data/pfba"
    default rom path is "ux0:/data/pfba/roms/"
    rom path can be changed in "ux0:/data/pfba/pfba.cfg"
    preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
    in the ui: START = gui options + default rom configuration
    in the ui: SELECT = selected rom configuration
    in game: SELECT+START = menu
    in game: SELECT+L = saves states
    in game: SELECT+SQUARE = service switch
    in game: SELECT+TRIANGLE = 1P+2P switch

    in game: SELECT+LEFT/RIGHT = change shader
    in game: SELECT+UP/DOWN = change scaling
     
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  2. Crazy2k4

    Crazy2k4 Member

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    Jan 23, 2017
    yes,konami games(contra,turtles in time,the simpsons...)run full speed on mame2000 without frameskip
    in pfba,run very slow without frameskip
    with frameskip on,run better but bad because a frameskip
     
  3. MKKhanzo

    MKKhanzo GBAtemp Regular

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    Off topic, but... Hmmmm.... A MAME standalone emulator would be DOPE.
     
  4. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Third strike runs pretty well, not 60fps stable but very playable indeed. Hoping for Midway support any time soon to play some Mortal Kombat :D

    Enviado desde mi SM-J111M mediante Tapatalk
     
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  5. Crazy2k4

    Crazy2k4 Member

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    Jan 23, 2017
    thanks xDD
    but one problem,changes on service mode don't save,exit game,load another time,setting has been set default
    hi-scores same problem,don't save
     
  6. lincruste

    lincruste GBAtemp Fan

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    What I've experienced with Sunset Riders is: dip switches effect is saved with savestates (I set 9 lives per credit and it's permanent when I reload), but they get reset as soon as I activate dip switches again.
    I haven't tried with a regular build of FBA.
     
  7. ArugulaZ

    ArugulaZ GBAtemp Advanced Fan

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    Has anyone made it so that the second thumbstick can be disabled? Let me know.
     
  8. lincruste

    lincruste GBAtemp Fan

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    Yes it can be done by editing the configuration file pfba.cfg on ux0:data/pfba
    Just modify the values in lines 0043 and 0044.
    Set
    Code:
    JOY_AXIS_RX = 12;
    JOY_AXIS_RY = 13;
    (I just added "1" before the original values in order to easily revert my changes)
    This will bind unexistent functions to the right stick. Unexistent as far as I know, the developpers will or will not confirm.
    Anyway this quick "hack" gives the expected result.
     
  9. ArugulaZ

    ArugulaZ GBAtemp Advanced Fan

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    Awesome, I'll give that a shot later. Thanks!

    EDIT: Yep, seems to work fine. Thanks again!
     
    Last edited by ArugulaZ, Feb 1, 2017
    lincruste likes this.
  10. cpasjuste
    OP

    cpasjuste GBAtemp Advanced Fan

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    Aug 27, 2015
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    Hi,

    Yes this is correct to do it this way.
     
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  11. Lord M

    Lord M GBAtemp Maniac

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    Oct 31, 2014
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    i dont know why cpasjuste ignore me :/ but please add the features of multi-buttons/ macro, expecially for the unused right analog stick, because games like SF are almost unplayable when a moves require 3 punches/ kicks buttons (PPP or KKK) by using 2 psvita buttons + a shoulder button (R or L)
     
  12. Crazy2k4

    Crazy2k4 Member

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    Jan 23, 2017
    be patient haha :)
    is very much important add steering
     
  13. rez78

    rez78 Advanced Member

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    Jan 27, 2017
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    Please add autofire feature! Thanks
     
  14. Billy Acuña

    Billy Acuña GBAtemp Addict

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    Oct 10, 2015
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    You can config that per game in the PFBAlpha's menu?

    Enviado desde mi SM-J111M mediante Tapatalk
     
  15. Lord M

    Lord M GBAtemp Maniac

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    i don't want to going fast, i only asking if will be possible or not, for not bring up any hope for nothing. I don't ask if possible and RIGHT NOW lol Only for know if that features can be implemented or not in this emulator.
     
  16. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Oct 8, 2015
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    I saw that Cpasjuste did some improvements to SDL2 on Vita in the last few days. So I pulled in all of his recent changes to SDL2 as well as his recent changes to PFBA, and recompiled the PFBA_Mod vpk with those changes. Release is here:
    www.github.com/rsn8887/pfba/releases

    Not sure if it is faster or anything. But worth a try.
     
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  17. Count Duckula

    Count Duckula .

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    Aug 17, 2008
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    Does this include the audio improvements that you and Cpasjuste were discussing? Thanks :)
     
  18. rsn8887

    rsn8887 GBAtemp Advanced Fan

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    Yes all included the audio is perfect afaik
     
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  19. ArugulaZ

    ArugulaZ GBAtemp Advanced Fan

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    For what it's worth, it does seem to have sped up, uh, Kitten Kaboodle. I don't think anyone was itching to get their hands on that one, but it's a start!
     
  20. Count Duckula

    Count Duckula .

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    Aug 17, 2008
    Australia
    Sound is definitely better, and perhaps its just me but golden axe does seem to run faster than I remember. Thanks again guys!
     
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