Dusklight v2.0 released, brings randomiser and extensive modding support to the Twilight Princess port


It's been a long time coming, but randomiser support has finally made it to Dusklight. Released earlier today, the v2.0 release is packed with some pretty fantastic offerings for those who have yet to give it a go. And even more for those who want a fresh way to replay the game. The full changelog can be found on the GitHub release, and it is extensive, so I'll just capture the key points here:
  • Randomiser support
  • Mod support
  • Built-in mod browser
  • More support for other game discs for extraction
  • Huge performance improvements
  • Heaps of quality of life changes
All of this can be enjoyed right now by hopping over to their website and following the install instructions, but the trailer didn't stop there. At the end we got a glimpse of what's coming soon, and what was shown wasn't on my bingo card: Wii U support. It's not here yet, but it's one to look forward to in the future.

:arrow: Official Site
:arrow: GitHub Release
 
I was originally interested in Dusklight, for sure, but after booting it up...the GCN original's GUI, particularly the large textboxes, just looks so dated compared to TP HD on Cemu...er, that is, Wii U.

So unless a mod is made to port over HD's text boxes, I don't see myself using Dusklight to replay this classic, sadly.
 
I was originally interested in Dusklight, for sure, but after booting it up...the GCN original's GUI, particularly the large textboxes, just looks so dated compared to TP HD on Cemu...er, that is, Wii U.

So unless a mod is made to port over HD's text boxes, I don't see myself using Dusklight to replay this classic, sadly.
Flag it up on their discord, I'm sure they'll fix it
 
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any chance for someone to make a tear of light editing cheat mod for dusklight please
The game does have a built in save editor that's admittedly a touch out of the way. It does seem like you can trigger the vessel of light filled cutscene using it, which I imagine would skip the whole ordeal. You access it via Interface > Enable Advanced Settings. From there you open the advanced settings, and the save editor lives under tools.
 
is there any chance that someone could put in pre-existing saves from start to finish on dusklight please
Post automatically merged:

i tried the save editor before on dusklight and it did not come with a tear of light editor
 
Last edited by tivo76,
Does anyone know if Dusklight used AI for their build? I know Ship of Harkanian caved and started to vibe code their projects. I don't recall the same happening with this project. But correct me if I am wrong
 
Does anyone know if Dusklight used AI for their build?
Wouldn't surprise me if it did. Seems like the Nintendo ROM hack/fangame/modding scene is moving closer and closer to vibe-coding everything these days. And it already wasn't easy to find a ROM hack or fangame that felt like a genuine game that could stand as its own thing if it wanted to.
 
Wouldn't surprise me if it did. Seems like the Nintendo ROM hack/fangame/modding scene is moving closer and closer to vibe-coding everything these days. And it already wasn't easy to find a ROM hack or fangame that felt like a genuine game that could stand as its own thing if it wanted to.
Dusklight is not vibecoded
 
Dusklight is not vibecoded
To back up Maddie, both of teams working on Dusklight: the aurora team, and TwilitRealm, have worked extremely hard to ensure that everything is as clean and accurate as possible, every patch is manually reviewed, and while we do miss things, we take pride in our work.

I'm the original author of the controller and memory card code, and I know my code forward and back.
 

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