will we be able to make forwarders as well because currently when i do and try to launch from it it crashes and again thanks for your hard work this emulator is awesome
will we be able to make forwarders as well because currently when i do and try to launch from it it crashes and again thanks for your hard work this emulator is awesome
so i did what you said and it worked however it launches straight into a game but i can exit to library and from there pick what game i want so i guess its cool how come in the file path for roms you had game.nds could that be what im missing because i just did /switch/dekopon/roms for the roms path and for the core /switch/dekopon/dekopon.nro
hey guys just chiming in to say thank you for the emulator it works well. im playing pokemon ultra sun, and well it does freeze frequently for 30 seconds to a minute at a time it unfreezes and contiunues to play only once did it crash to the dekopon menu but that might have been due to cheats overall if your patient the game is playable. hopefully this will be fixed in future updates but overall im having fun with it so thank you and keep up the good work
hey guys just chiming in to say thank you for the emulator it works well. im playing pokemon ultra sun, and well it does freeze frequently for 30 seconds to a minute at a time it unfreezes and contiunues to play only once did it crash to the dekopon menu but that might have been due to cheats overall if your patient the game is playable. hopefully this will be fixed in future updates but overall im having fun with it so thank you and keep up the good work
Reporting it in case nobody has mentioned it already: if the emulator has been suspended for a long period of time, like when the console goes to sleep mode and you leave it like that for hours, once you open it back again the game freezes. At one point, after a long while, it resumes execution of the emulated game as usual.
While the whole thing is happening, Status Monitor Overlay shows the core 2 being used at 100%, core 0 and 1 at 0% usage, while the core 3 reserved for the system does its own thing, nothing ever crashing.
The emu's menu, screen swapping, that stuff seems to work though quite unstably and slowly sometimes. It's all very strange.
Has it happened to anyone else?
hello i was wondering if this emulator can emulate qr code scanning via a saved pic of said qr code because i want to use a qr code for pokemon ultra sun
Switch firmware 21.1.0 .... E
Hats pack is from HATS-03012026-2201845 (**Supported Firmware:** Up to 21.1.0 )
1. Sphaira updated to 1.0.7 then next to open Dekopon 2.2.2 & 2.2.3-RC1 and and select the game then crash software.
2. Start hbmenu v 3.6.1 nx-hbloader v2.4.5 then select Dekopon 2.2.2 & 2.2.3-RC1 and the same scenario select the game then crash software.
Could you tell me what software and hats pack do you have? (this is weird for me)
Checked with games: New Super Mario Bros.2 , Pokemon Ultra Sun, Pokemon X, Super Mario 3D Land, Terraria and Top Model 3D.
I believe so as it connects to update CTGP-7 whenever they are released. I had to update mine on first install and it works great, never tried the online yet tho and not had an update since!
This brings along support for lossless frame gen, proper amiibo support, proper 1080p output in docked mode, revamped settings and in-game menus, various Vulkan backend improvements, and a rebase onto the latest upstream version (2126.1.1). Please read the README for information on getting frame generation set up.
There was a lot changed under the hood, which is why this is a pre-release version, although it seems to be stable from my testing. Assuming no bugs are reported, this version will become the proper 3.0.0 release.
hello i was wondering if this emulator can emulate qr code scanning via a saved pic of said qr code because i want to use a qr code for pokemon ultra sun
This brings along support for lossless frame gen, proper amiibo support, proper 1080p output in docked mode, revamped settings and in-game menus, various Vulkan backend improvements, and a rebase onto the latest upstream version (2126.1.1). Please read the README for information on getting frame generation set up.
There was a lot changed under the hood, which is why this is a pre-release version, although it seems to be stable from my testing. Assuming no bugs are reported, this version will become the proper 3.0.0 release.
Post automatically merged:
Yes, it can use saved pictures on the sd card for the cameras.
If Azahar supports them then they should be supported here too, but I don't know if they do or not.
It should? I don't see any reason why it wouldn't work.
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