What problems are you having?Would anyone who has successfully compiled JKSM give me any pointers? Or maybe just a zip with their compiled libctru, libsf2d and libsftd from their devkitpro folder?
What problems are you having?Would anyone who has successfully compiled JKSM give me any pointers? Or maybe just a zip with their compiled libctru, libsf2d and libsftd from their devkitpro folder?
I can't 'make' sftdlib. It says sf2d_texture does not have a member 'tex' (which it doesn't seem to have). sf2dlib makes fine. I am thinking either a) I got an outdated sf2d, or b) I am misunderstanding the code (quite possible, I haven't touched C++ in 2 years)What problems are you having?
Yes yes yes thank you so much!!!@Quantumcat
Are you on Windows? If so, I can make a quick bat file to set everything up for you as long as you're willing to install git for windows.
This assumes you have the portlibs setup. Just run the bat file in the zip. You need the command line git for windows though, not the GUI thing that github has.Yes yes yes thank you so much!!!
Yeah the portlibs were easy as they came precompiled. I use git through the command prompt already, I thought git for Windows might be a different thing? Whatever it is I can work it out, the internet is brimming with answered questions about git. I will try this as soon as I get home :-)))) Thank you again!!!This assumes you have the portlibs setup. Just run the bat file in the zip. You need the command line git for windows though, not the GUI thing that github has.
What did you expect to happen? :/Tried it with Sun& Moon DEMO...Red and Black Screens
Tried it with Sun& Moon DEMO...Red and Black Screens
Yup through Homebrew LauncherYou must be using the .3dsx or something, I exported my save and a main file came out, but as I already anticipated, PKHeX can't load it yet.
Does anyone know if there is a way to perform a batch save with JKSM? Say if I wanted to backup saves for all my games at once?
I want to backup all my saves at once then copy off the sd card in case the sd card dies, whats the best way of doing this? Having to backup each individual game save one at a time isnt very efficient
Thanks!
If you press R, it will select all the titles you have installed and rip out the saves for each one.
Don't suppose you can do the reverse? :3If you press R, it will select all the titles you have installed and rip out the saves for each one.
Don't suppose you can do the reverse? :3
It'll need a custom mmap most likely, and it will also never work for o3DS, as it's an extended memory game like Sm4sh and MHX. It's a good thing that JK found the bank method, too, because that's most likely the only way we'll be getting save editing for SM on non-cfw o3DS.You must be using the .3dsx or something, I exported my save and a main file came out, but as I already anticipated, PKHeX can't load it yet.
Let's hope Ninty doesn't add Bank to the ASLR list when they update for S&M then. It seems like they're just targeting exploit games, but you never know...It'll need a custom mmap most likely, and it will also never work for o3DS, as it's an extended memory game like Sm4sh and MHX. It's a good thing that JK found the bank method, too, because that's most likely the only way we'll be getting save editing for SM on non-cfw o3DS.
If they end up doing that, then those of us stuck in userland will need to wait for Smea to update the HBL for PASLR. He said he has a good idea how to, but the when might be very far off unfortunately.Let's hope Ninty doesn't add Bank to the ASLR list when they update for S&M then. It seems like they're just targeting exploit games, but you never know...