ROM Hack [Release] Hyrule Warriors Legends Save Editor & NTR Plugin

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No damage, inf magic and special should be fine, as they're separated into just what they need to be.
Kills code is combined for both legend mode and adventure, since it's never caused me issues yet.
Maybe that's it.

Anyway I need to sleep so I can't screw around with it now, sorry.
Tomorrow night I'd normally be able to, but my fiancee's also off, and she finds this stuff boring, so... Probably not then either.
On the up side though, I've got a powersaves, and the save edits from them are gonna be non-prime in a day or so. So then I can compare make a couple more dumps to see what changes between some costumes and all costumes.
 
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Yeah, I know that you are working on the offsets but I thought that somebody else is on it, too. :)

I also hoped so, but... xD I finished all now, with documenting the core (updated the github), version 2.0.5 (but no release, because it's only the documenting and some little errors xD)
If i had some motivation at toddays evening, ill work to find the master-sword offset and work for may-fairies appaerence xD hopefully..

Off tonight, don't think I have chores to do, so I'll work on getting to the great sea map. I was browsing the gateshark code thread earlier and noticed a code for fairy clothes around 856xxxx so I'll look into that too.
at some point tonight I'll get an o3ds plugin up. Maybe I'll try decrypting the update and seeing if that lets the plugin work with it on o3ds. No DLC would eventually suck.

I got a costume in-between dumps so I'll search for that too.

Well 2 out of 3 isn't bad.
I'm pretty sure I got great sea map items working as part of the adventure mode items code, from using @nedron92 's editor. Me actually getting there in-game still seems a bit off.
Fairy food came from @Kyrara.

Forgot to include the new source, so I'm reupping n3ds.

I should really just make links or something so people can just grab the newest version whenever and I wont be wasting gbatemp's storage..

Eh.

Maybe if my Code can help you :D :P But now the hole core features are documented - maybe it's some clearer now then before (:
 
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@nedron92 I just remembered that I noticed something interesting: When I use Powersaves to fill up the Adventure Map cards, they are set to 6 and not to 5.
But your editor just sets them to 5. I might not be that important but maybe you want to have a look at this.
 
Hey maybe this will help those having issues with their plugins. Here is the version of BootNTR I have on my 2ds it should work. Please note I do not have the updates installed for HWL not sure if that affects the functionality of the cheat plugin or not. Please let me know!
-thx
 

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Hey maybe this will help those having issues with their plugins. Here is the version of BootNTR I have on my 2ds it should work. Please note I do not have the updates installed for HWL not sure if that affects the functionality of the cheat plugin or not. Please let me know!
-thx

It won't work. The problem has to do with something the 1.2.0 update changed and not NTR specifically. I tested it anyway however, and it does not work.
 
must have moved the data location around.. I'll take a look and see what I can do. Thanks for the quick response.
 
@nedron92 I just remembered that I noticed something interesting: When I use Powersaves to fill up the Adventure Map cards, they are set to 6 and not to 5.
But your editor just sets them to 5. I might not be that important but maybe you want to have a look at this.
5 is the max amount you're supposed to be able to get. A lot of people don't like setting stuff to numbers that aren't normally possible. They could probably go to 255 without the game breaking, with how LAX it seems to be at enforcing it's own limits
 
5 is the max amount you're supposed to be able to get. A lot of people don't like setting stuff to numbers that aren't normally possible. They could probably go to 255 without the game breaking, with how LAX it seems to be at enforcing it's own limits
I like you made it like that. But I wonder, why is it possible to give yourself unrealistic weapons? I mean...you can equip more skills of a certain type than normally possible, or give yourself more damage. I guess it would be harder to code that into the editor?
 
5 is the max amount you're supposed to be able to get. A lot of people don't like setting stuff to numbers that aren't normally possible. They could probably go to 255 without the game breaking, with how LAX it seems to be at enforcing it's own limits
It makes no difference if you set it to 255 or 4,294,967,295. As soon as you use one it goes down to 5. So no matter what you set it to you get 6 uses. I discovered and noted the same thing when I made the adventure mode item codes for the Wii U version. Also, yes, I'm aware that each value is a single byte and can not possibly be set to 4 billion.
 
@nedron92 I just remembered that I noticed something interesting: When I use Powersaves to fill up the Adventure Map cards, they are set to 6 and not to 5.
But your editor just sets them to 5. I might not be that important but maybe you want to have a look at this.

Like @BerserkLeon said, lot of people don't like too set the numbers to some hgher then normally possible within ingame. I am such of those peoples :D
And like @Deathwing Zero sait yet, it will set automatically abck, if you use ne :P

@nedron92 Is 2.0 the final revision of your editor?

Nothing is final xD, I currently work on things - but it has the most feautures and is stable to use^^.

I like you made it like that. But I wonder, why is it possible to give yourself unrealistic weapons? I mean...you can equip more skills of a certain type than normally possible, or give yourself more damage. I guess it would be harder to code that into the editor?

It was hard to write an WeaponEditor to read/write such hole things, but more complex is to know which character-wapon can used which skill. That's horrbile for programmers like me xD And take also toooo much time :P .
So I finish with that thing yet and all is fine, because the game recogize all correctly ;) If there are any problems with some skills, I can make it, yes but else.. no ^^.
And because some people like to change the value of damage to an high-value..i will leave it and it sometimes the use for an Save/Weapon Editor.
 
Does BootNTR work on 10.7 sysNAND? I'm using arm9loader but it fails to initialize.
It won't work with NATIVE_FIRM above 10.2. If you're using Luma3DS/AuReiNand you'll need to download the 10.2 NATIVE_FIRM and place it in the Luma or aurei folder.
 
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Sorry I've been busy. with what little free time I have I've been playing Hyper Light Drifter, Enter the Gungeon, Final Fantasy IX. Also building a Gundam Unicorn Model.
It seems Powersaves' version of unlocking all fairy clothes does not break the one view, so I'm gonna rewrite that... even though it's gonna be a massive pain in the ass.
I'll try to separate the kill codes, might have to look at my old sources to do so since I think I mixed the lines together.
... Costume unlocks have been applied to my save but I'm not sure what addresses they are yet. I have it narrowed down a bit though... might get to that before I sleep.

Fairy clothes:
2016-04-29_030320.png


Good news, I managed to change sheik and Zelda from having all costumes to no costumes.. so I should be able to get it.
 
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