Hello GBATemp!
Thanks to all of you who helped me with my issues and of course my hard work, I've been able to create a Tetris clone.
I always wanted to do that. I was especially inspired by Tetris DS.
So, I made this little thing in C. It's open source too, so if you have a better idea of a Tetris clone, you're free to use it, just please include me as the original author.
But what's so different about this one?
It's more configurable than most official games. You can tweak many settings if controls feel sloppy or too fast. But, these are only changeable in a text file - I haven't bothered to make a menu (yet). Also, different skins/themes can be installed too, so if you think the default theme is ugly (and it surely is). I'll refer you to the readme on my github page:
https://github.com/Spaqin/fbwo-3ds
Also, the download for you who don't want to be bothered with compiling is there too:
https://github.com/Spaqin/fbwo-3ds/releases
With the first release, you get:
- SRS (Super Rotation System, used in Tetris DS), not some wonky rotation system that doesn't work half the time, with this you can play on 20G,
- Bag-style random generator - the seven Tetrimin- I mean pieces are shuffled, so no chance of getting more than two pieces in a row,
- Hi-score support - but if you change the settings (not level or theme though), it will be reset, as it's easy to change important values that would definitely invalidate the previous score, and it saves automatically after game over and on proper exit,
- 3D support - okay, it's actually nauseating and I don't recommend playing with that, but I don't have an idea how to do this properly.
What you don't get, though:
- as mentioned earlier, any kind of menu
- music - that's kinda important, what kind of a Tetris clone would it be without the soundtrack
- T-spin recognition - these work, from what I noticed,
- some special effects and indicators would be nice, I guess.
Installation?
Unpack the archive on your SD card. fbwodata folder must be on the root, and of course .3dsx in /3ds/fbwo/
And CIA can be installed from anywhere.
I thought of including some showcasing video, but well, that's Tetris.
Also, I'd upload it earlier, but I was too busy playing it :^)
If you have any issues, please read the readme first, ask questions later.
v0.2:
- you can now swap L/R buttons
- added TGM rotation system along with ARE (which can be used in SRS too if someone likes)
Thanks?
smealum for ctrulib
xerpi for sf2dlib and sfillib
traktorex for the banner music (and maybe possibly game music in the future)
everyone who helped me with my problems here
my girlfriend for not existing and not taking up my time
Nintendo for making a good game ten years ago
Alexey Pajitnov, for inspiring everyone
Screenshots:
Default theme:
Gameboy theme by RozPierog:
Thanks to all of you who helped me with my issues and of course my hard work, I've been able to create a Tetris clone.
I always wanted to do that. I was especially inspired by Tetris DS.
So, I made this little thing in C. It's open source too, so if you have a better idea of a Tetris clone, you're free to use it, just please include me as the original author.
But what's so different about this one?
It's more configurable than most official games. You can tweak many settings if controls feel sloppy or too fast. But, these are only changeable in a text file - I haven't bothered to make a menu (yet). Also, different skins/themes can be installed too, so if you think the default theme is ugly (and it surely is). I'll refer you to the readme on my github page:
https://github.com/Spaqin/fbwo-3ds
Also, the download for you who don't want to be bothered with compiling is there too:
https://github.com/Spaqin/fbwo-3ds/releases
With the first release, you get:
- SRS (Super Rotation System, used in Tetris DS), not some wonky rotation system that doesn't work half the time, with this you can play on 20G,
- Bag-style random generator - the seven Tetrimin- I mean pieces are shuffled, so no chance of getting more than two pieces in a row,
- Hi-score support - but if you change the settings (not level or theme though), it will be reset, as it's easy to change important values that would definitely invalidate the previous score, and it saves automatically after game over and on proper exit,
- 3D support - okay, it's actually nauseating and I don't recommend playing with that, but I don't have an idea how to do this properly.
What you don't get, though:
- as mentioned earlier, any kind of menu
- music - that's kinda important, what kind of a Tetris clone would it be without the soundtrack
- T-spin recognition - these work, from what I noticed,
- some special effects and indicators would be nice, I guess.
Installation?
Unpack the archive on your SD card. fbwodata folder must be on the root, and of course .3dsx in /3ds/fbwo/
And CIA can be installed from anywhere.
I thought of including some showcasing video, but well, that's Tetris.
Also, I'd upload it earlier, but I was too busy playing it :^)
If you have any issues, please read the readme first, ask questions later.
v0.2:
- you can now swap L/R buttons
- added TGM rotation system along with ARE (which can be used in SRS too if someone likes)
Thanks?
smealum for ctrulib
xerpi for sf2dlib and sfillib
traktorex for the banner music (and maybe possibly game music in the future)
everyone who helped me with my problems here
my girlfriend for not existing and not taking up my time
Nintendo for making a good game ten years ago
Alexey Pajitnov, for inspiring everyone
Screenshots:
Default theme:
Gameboy theme by RozPierog:
Last edited by Spaqin,