ROM Hack [Release] Every File Explorer

Yoshimaster96

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Check line 69 of Program.cs:
string folderPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\Plugins\\";
Please change "\\Plugins\\" to "/Plugins/", and any other similar instances. It really makes it a hassle to run on other systems.
 

lwyx2017

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I finished EFE's TPL The save PNG:)
https://github.com/lwyx2016/EveryFileExplorer/blob/master/GCNWii/TPL.cs
1.png
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4.png
 

Yoshimaster96

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Maybe add support for Sega/AV format gma/tpl files? (found in F-Zero GX, Super Monkey Ball 1, and Super Monkey Ball 2).
If you're interested, I'll give you what's known about their format.
 

Taffy

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It's been a while since I checked here, last time I used EFE I found a HUGE memory leak.

Has that been fixed or noted yet?

When you use it to load anything, it doesn't free up memory after closing its sub-window.
 

trainboy2019

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It's been a while since I checked here, last time I used EFE I found a HUGE memory leak.

Has that been fixed or noted yet?

When you use it to load anything, it doesn't free up memory after closing its sub-window.
The OP doesn't seem to be maintaining this, ask lwyx.
 

lwyx2017

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Last edited by lwyx2017,
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lwyx2017

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Before I complete the EFE Create bclim Select the image format.
Create The bclim can choose the Image format.
Now Supported The formats have RGB565,RGB8,RGBA5551,RGBA4,RGBA8,ETC1 and ETC1A4 Format.
RGBA5551 and RGBA4 It's me before try to achieve it,I'm Not sure Must be correct.
Making complete bclim can use the Kukkii view the format,If you find anything wrong, please tell me.
https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/NintendoWare/LYT1/CLIM.cs
https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/UI/BCLIMGenDialog.cs
https://github.com/lwyx2016/EveryFileExplorer/blob/master/3DS/GPU/Textures.cs
1.png
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Other unimplemented formats,I write the throw new NotSupportedException Code,This means that the image format code also need to achieve.
If I have the ability, I will try.
111.png
222.png
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444.png
 
Last edited by lwyx2017,
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lwyx2017

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I loaded a .bcres model from NSMB2, and when I try to save, this happens:
View attachment 110777
EFE Can't save has animation CGFX.

--------------------- MERGED ---------------------------

Does this open up .narc files?
EFE can support used by NDS the NARC files

--------------------- MERGED ---------------------------

Where can I get the latest weekly build. OR another program to convert .bcstm to .wav?
Bcstm can use foobar2000(need vgmstream plugin installed)playback and conversion.
 
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