I just commited some changes and released a new version that should fix the memory leak
Will give it a try now.
I just commited some changes and released a new version that should fix the memory leak
I just commited some changes and released a new version that should fix the memory leak

DUKE NUKEM first pleaseDuke Nukem and Descent are next on the list, if no one gets to them first
Hey @MasterFeizz,
I want to build a CIA for it, could you add "loading pak0.pak from romfs" to your source, please?
Will place the pak-file directly inside of the cia.
Don't find the position of the COde where it loads the pak-files
i know but my SD Card is overloaded already with thousands of sub-folders xDIf you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card.
Sure it should be a "optional Feature" for someone like meIf he allows for CIA builds with your romfs idea, I'd certainly hope that's optional, I'd like to be able to play more than shareware.![]()

If you want to make a CIA, you don't need to use Romfs at all, just put the shareware pak (in the id1 folder) on the root of the SD card (so it's at sdmc:/id1/pak0.pak).
Sure it should be a "optional Feature" for someone like me
And If I want to add more pak-files, I just need to rebuild the cia![]()
or just add it to the source and comment it outI can make the code try to load from SD first and fallback to RomFS, i think that would be the best option. But I can't test it since i only have a N3DS on 9.4
This is a port of vanilla 'winQuake', spectre3ds is a modified version of quakewhat's the diference between this port and elhobbs' one?
https://github.com/elhobbs/spectre3ds
