Homebrew [RELEASE] ctrQuake - Quake 1 port

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which one is closer to the original?
"vanilla 'winQuake'" or spectre
and is the vanilla WinQuake a kind of nice-looking variant?

winQuake is the official quake client for Windows, so ctrQuake is closer to the original

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Wait... Is it possible to run that adapted Half-Life map/mod?

I really hope so!

Haven't tried it yet, but for now you can't launch mods.
 
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This is a port of vanilla 'winQuake', spectre3ds is a modified version of quake
Spectre3ds is a c++ reorganization/reimplementation and not particularly user friendly. A true winquake port is a nice development. Menus are helpful.

I suspect that this port suffers the same sound sync issue as spectre3ds. Also the sound buffer looks a little small for 16 bit at the specified frequency. I am wondering if that may be related to the instability.
 
Hey, this fares pretty well on O3DS (10.1 themehax)

btw, is there any way to use the slide pad? the game lacks buttons without it (D-pad could be used for switching weapons, ect)

In fact... could it be possible to jump double-touching the screen a la Metroid Prime Hunters? Just an idea.
 
Last edited by Osakasan,
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Hey, this fares pretty well on O3DS (10.1 themehax)

btw, is there any way to use the slide pad? the game lacks buttons without it (D-pad could be used for switching buttons, ect)

In fact... could it be possible to jump double-touching the screen a la Metroid Prime Hunters? Just an idea.

I'm working on those things right now, but i only get home at 6PM EST to actually test it.
 
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I'm working on those things right now, but i only get home at 6PM EST to actually test it.

Naaaaaaah, no hurry at all dude, don't feel pressured please.

In fact, i'm actually impressed on how this runs on O3DS. I'll wait patiently for an update, it was only a suggestion :)
 
I wish I had a N3DS now! I'll download it to my O3DS when it gets HW rendering ^^

It doesn't run bad at all on O3DS. 30 fps with a few dips. Pretty playable :)

By the way, a friend of mine can't get the c button to work on N3DS. Also, more as a question than a suggestion: Not a chance on getting the Slide Pad pro working on O3DS, isn it?
 
Last edited by Osakasan,
It doesn't run bad at all on O3DS. 30 fps with a few dips. Pretty playable :)

By the way, a friend of mine can't get the c button to work on N3DS. Also, more as a question than a suggestion: Not a chance on getting the Slide Pad pro working on O3DS, isn it?

I don't have a Circle Pad Pro :/ But I think it's possible to integrate it for sure, it all depends on the OP :P
 
I don't have a Circle Pad Pro :/ But I think it's possible to integrate it for sure, it all depends on the OP :P

I do, it's not as precise as touch screen aiming, but it is waaaaaaaaaaaaay more comfortable. Also, more buttons. Is L+Slide Pad+D-Pad+Touch Screen vs L+ZL+R+ZR+LSlide Pad+D-Pad+ABXY+RSlide Pad. Touch Screen aiming really doesn't work on O3DS with so few buttons aviable, but the intention is much appreciated :)
 
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Naaaaaaah, no hurry at all dude, don't feel pressured please.

In fact, i'm actually impressed on how this runs on O3DS. I'll wait patiently for an update, it was only a suggestion :)

I'm only giving an update hahahaha. This is the only game I have on my 3DS

It doesn't run bad at all on O3DS. 30 fps with a few dips. Pretty playable :)

By the way, a friend of mine can't get the c button to work on N3DS. Also, more as a question than a suggestion: Not a chance on getting the Slide Pad pro working on O3DS, isn it?

cButton is not working probably because of the way he's launching themehax
 
Just posted a picture with some progress on touchscreen overlays on twitter. Featuring "awesome" pixel art and crop job.
Edit: screenshot taken from Citra. not a mockup
CRyFeGAUAAEY6uV.jpg
 
I'm trying to compile from source, but I get this error. Someone help, please...
Code:
/home/yogsot/3ds/ctrQuake/source/in_ctr.c:25:17: fatal error: 3DS.h: No such file or directory
#include <3DS.h>
                 ^
 

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