Yeah, it’s been a while.
Work takes up so much of my time, so I’m trying to dedicate my spare moments to my family. However, I missed our testing sessions, and after a request from a pop-fe user, I decided to take a look.
I'm stuck using a mobile phone for everything right now, haha.
I’m doing well; I hope you are too.
That’s what I thought. I appreciate your in-depth testing and the recommendation for the new BIOS plugin.
Thanks for the .ppf file.
I had already sent
@ronniesahlberg a pull request with that modification, the configuration, and the .ppf; I ran a test using your .ppf as well.
But there’s a problem: the .ppf is applied to PPF00.bin, changing the ID to SCPS, but when the conversion process to EBOOT starts, pop-fe reverts to the original ID across all sectors.
The only way I found to automatically change the ID in pop-fe was by modifying the db.py and gamedb.py files.
That’s because pop-fe identifies the game ID for conversion in two ways: by looking up the MD5, and—if that fails—by using an "if not" check to find the ID in SYSTEM.CNF. It seems to prioritize that ID during the EBOOT conversion, even if a modification was applied beforehand.
The issue is that changing it this way alters the game's identification globally, affecting PS3 usage and so on...
I haven't tested it with an xdelta file yet...
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@Nikokaro Se preferir usar GAMEID, encontrei aqui algo sobre SLPS01222 e SLPS02180