After renaming this file, sound is working
Same here! Sound's working a-okay with the CIA version now. This is freaking awesome! I remember playing this back on the PSP, but I ended up making the face-buttons work like a D-Pad and I used the nub as a camera just so I could kill those damned spiders. But now on the N3DS, the controls are just perfect!
Cool! I have been playing with this build for a while now. A couple of things:
I'm testing on a N3DS. 3dsx build hax 2.6.
- I didn't notice any speed difference between the cia and 3dsx. I guess both have 804 mhz enabled?
- The cia version has no sound for me. (So I'm leaving the cia version for now)
- when closing the n3ds while ingame and opening it again, the sound gets unsynced.
- Nice with the lower black screen But it would be great to add an additional option how we would like to have the lower screen. We have to push the R button at the exact right moment for it to get executed. If we push too early, the game crashes. If we push the R button to late, nothing happens.
- Very nice build! It seems very stable. Hexen II rocks!
I got a crash with my o3ds when I try to use this lever (3dsx):
And It doesn't seem like I'm able to save my controls configuration with 3dsx build, it always reverts back to default when I exit.
I tried renaming dspfirm.cdc to use csnd:SND but sound still isn't working in the cia build.
Oh sorry I forgot the debug was made optional in the last release. Here is a screen with the debug, I held L on startup and loaded a save in front of the lever. When i press it it doesn't show any error, just freezes.You should use the debug console to report a crash or it's near to impossible to fix it.
Oh sorry I forgot the debug was made optional in the last release. Here is a screen with the debug, I held L on startup and loaded a save in front of the lever. When i press it it doesn't show any error, just freezes.
I got a crash with my o3ds when I try to use this lever (3dsx):
And It doesn't seem like I'm able to save my controls configuration with 3dsx build, it always reverts back to default when I exit.
I tried renaming dspfirm.cdc to use csnd:SND but sound still isn't working in the cia build.
I killed the first horsemen (first boss). This game is getting really scary now
I was wondering if anyone can help me with music support. As of now, there are only sound effects (for me). Is it possible to play midi or mp3? If it is possible with music playback, should I place the files in:
data1/music
or somewhere else?
Yeah! Whatever music format (ogg, mp3, wav or midi, etc) works fine Would just be cool to be able to hear some music in the backgroundAtm midi support is just dropped. I can grab the audio playback code from lpp-3ds and add it for ogg files support maybe?
Yeah! Whatever music format (ogg, mp3, wav or midi, etc) works fine Would just be cool to be able to hear some music in the background
Aren't all the midi files in the pak files? Are there cd music tracks too?If you can find somewhere all the original midi files from the game (don't know if they're copyrighted, just to be sure tell me on PM in case) i can make it work like the original game but for ogg files (so there will be also a lower filesize).
Aren't all the midi files in the pak files? Are there cd music tracks too?
I noticed that my old Hexen II cd doesn't contain the Portals folder ... Just DATA1 ... What size are all the files combined ?
Pip'
The portals folder is from the portals of praveous (sp?) expansion pack.I noticed that my old Hexen II cd doesn't contain the Portals folder ... Just DATA1 ... What size are all the files combined ?
Pip'