Homebrew [Release] CHMM2 - Custom Home Menu Manager 2

jimmyleen

Well-Known Member
Member
Joined
Feb 28, 2016
Messages
1,171
Trophies
0
XP
704
Country
CHMM2 v2.6 is saying it can't access exdata archive, unfortunately I don't know what kind of exdata it needs. Can anyone help me please?
 

LittleXiao

Well-Known Member
Newcomer
Joined
Aug 19, 2015
Messages
91
Trophies
0
XP
109
Country
United States
When I launch the cia, it asks me if my nands are unlinked. If I say yes, it enables Menuhax Mode. If I say no, it tells me that "only for this time, you will need to do a hard reset to effectively apply changes" EVERY time. What do these mean? I'm on A9LHax N3DS sysnand AuReiNand.
 

Just Passing By

Well-Known Member
Member
Joined
Jan 3, 2016
Messages
1,563
Trophies
0
XP
663
Country
United States
When I launch the cia, it asks me if my nands are unlinked. If I say yes, it enables Menuhax Mode. If I say no, it tells me that "only for this time, you will need to do a hard reset to effectively apply changes" EVERY time. What do these mean? I'm on A9LHax N3DS sysnand AuReiNand.
Nothing you need to worry about. It's basically a warning for people that had linked nands trying to change their theme on emuNAND as it would remove Menuhax since it would also change the theme on sysNAND.
 

LittleXiao

Well-Known Member
Newcomer
Joined
Aug 19, 2015
Messages
91
Trophies
0
XP
109
Country
United States
Nothing you need to worry about. It's basically a warning for people that had linked nands trying to change their theme on emuNAND as it would remove Menuhax since it would also change the theme on sysNAND.
So I don't need to do a hard reset to effectively apply changes? Thanks. It's rather annoying for the message to pop up all the time, though. Maybe detect A9LH or make an alternate cia without it?
 

pbanj

The "friendly" neighborhood sandwich
Member
Joined
Dec 29, 2014
Messages
2,758
Trophies
1
Location
in a ziploc
Website
pbanjin.space
XP
1,688
Country
United States
So I don't need to do a hard reset to effectively apply changes? Thanks. It's rather annoying for the message to pop up all the time, though. Maybe detect A9LH or make an alternate cia without it?
If its popping up all the time it means you still have some files from menuhax still on your system. Run the menuhax installer go down to uninstall hold X and press A to uninstall. It will remove the left over files from menuhax and you shouldn't see the message again.
 

ChicagoMel

Well-Known Member
Member
Joined
Sep 1, 2015
Messages
524
Trophies
0
Age
42
XP
875
Country
United States
Grrr I installed the newest CHMM version and I have the themes on my SD card. All that's missing in the new folder is the CIA, which I don't need. But when I hit install to load a theme, it won't load anything. It says it's installing but when I return to my homescreen it's still the same. Why won't it load???
 
Last edited by ChicagoMel,

TheGlow

Well-Known Member
Member
Joined
Nov 23, 2013
Messages
193
Trophies
0
Location
Da Bronx
XP
349
Country
United States
In the case of EMunand and using the CIA, how can you remove the theme or go back to default?
On my n3ds I'm using a9lh w/ sysnand so I can just go to regular themes area and change it.
If I do that on the other 3ds' using menuhax it will break it.
 

Yolomar

Member
Newcomer
Joined
Apr 27, 2016
Messages
19
Trophies
0
Age
27
XP
79
Country
United States
Hello, I have a question: When I'm using CHMMV2.6, it always keeps showing me 2 messages when I boot it up: if my nands are unlinked (they are..) and a warning letting me know that for the first time only, installing a theme requires a hard reset. Well, every time I install a theme, those two messages continue to pop up when I boot up CHMM2. Is there a way to get rid of those messages? Thanks!
 

pbanj

The "friendly" neighborhood sandwich
Member
Joined
Dec 29, 2014
Messages
2,758
Trophies
1
Location
in a ziploc
Website
pbanjin.space
XP
1,688
Country
United States
Hello, I have a question: When I'm using CHMMV2.6, it always keeps showing me 2 messages when I boot it up: if my nands are unlinked (they are..) and a warning letting me know that for the first time only, installing a theme requires a hard reset. Well, every time I install a theme, those two messages continue to pop up when I boot up CHMM2. Is there a way to get rid of those messages? Thanks!
597192524c670ab59f3f9b9a45443eef.jpg
 
  • Like
Reactions: Ricken

Ricken

Waiting for something to happen?
Member
Joined
Jan 19, 2016
Messages
2,664
Trophies
1
Age
21
Location
Mid-Michigan
XP
2,975
Country
United States
Hello, I have a question: When I'm using CHMMV2.6, it always keeps showing me 2 messages when I boot it up: if my nands are unlinked (they are..) and a warning letting me know that for the first time only, installing a theme requires a hard reset. Well, every time I install a theme, those two messages continue to pop up when I boot up CHMM2. Is there a way to get rid of those messages? Thanks!
switch to the A9LH Updated SysNand Master Race and dump dsp firmware.

THERE IS NO OTHER WAY
 
Last edited by Ricken,

Yolomar

Member
Newcomer
Joined
Apr 27, 2016
Messages
19
Trophies
0
Age
27
XP
79
Country
United States

switch to the A9LH Updated SysNand Master Race and dump dsp firmware.

THERE IS NO OTHER WAY

I already did both of things you stated. To clarify, I DO have A9LH, updated Sysnand unlinked from emunand.. I have followed the guide down to the last detail. I've asked multiple members on r/3dsHacks and they have no clue either.

--------------------- MERGED ---------------------------

He can't even read and you think he can follow. The a9lh guide XD

That was very rude. Way to welcome new members to the community. Besides, I did follow the guide, and I did do the things stated above. Next time try asking before making yourself sound like an asshole...
 
Last edited by Yolomar,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q