Emulation [RELEASE] Cemu - Wii U emulator

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donkeyhigh

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I'll try it again as yes, it was the first time run. However other games i tried seemed fine...

So this was the first run?
For every new version of cemu, you need to rebuild the cache. This is something cemu does automatically. So for every new texture, model, sound or animation you see for the first time, it'll give a lag. Try playing the same course again and see if it resides. It should be better. If not, I don't know any way to help you. I don't know what all the different settings do. If it is better though, then great. Good luck :)
 
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Redsquirrel

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So this was the first run?
For every new version of cemu, you need to rebuild the cache. This is something cemu does automatically. So for every new texture, model, sound or animation you see for the first time, it'll give a lag. Try playing the same course again and see if it resides. It should be better. If not, I don't know any way to help you. I don't know what all the different settings do. If it is better though, then great. Good luck :)

You and the other guys are correct. It seemed better the second time. The 2nd and 3rd races had the lagg but mostly playable whilst it's making cache files. I'm very impressed how well it runs to be honest, sure i have a high end PC but this is some great work. I think i even prefer using my xbox one pad for MK over my pro controller. Still, it's online i only ever play so i'll stick with the wii u version for the moment.
 

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Does anyone know why the Buttons Zl + Zr do not work on splatoon this screen with the X-Box 360 wirelles controller for windows,I had to remap them to the keyboard to get in- game

Capturar.JPG
 
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Sizednochi

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I tried different controllers setup, but still no dice. It's crashing everytime.

Here's the crashlog information if anyone can help.

-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x2ad89ad8ba7
cemu.exe at 0x7ff70c1b0000

-----------------------------------------
Game info
-----------------------------------------
Not available

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x01328d8c LR 0x01467ee0 Thread 0x50e24160

-----------------------------------------
PPC threads
-----------------------------------------
50e24160 Ent 01511bb0 IP 014ae35c LR 34e34a01 RUNNING Aff 010 Pri 80 Name NULL
1773b8a0 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 010 Pri 81 Name ƒtƒ@ƒCƒ‹ƒ[ƒhƒXƒŒƒbƒh
17b78e00 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 001 Pri 82 Name DecompThread
2ffa9168 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 010 Pri 84 Name ƒZ[ƒuƒf[ƒ^ƒXƒŒƒbƒh
43b44870 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 010 Pri 81 Name Prepare Thread
3019e9a0 Ent 0141ed9c IP 0141ed74 LR 74ed4101 WAITING Aff 010 Pri 80 Name NULL
100451c8 Ent 015787d4 IP 01578994 LR 94895701 SUSPENDED Aff 100 Pri 68 Name nw::snd::SoundThread
1004e3a0 Ent 015787d4 IP 01578994 LR 94895701 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
1414b600 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 010 Pri 82 Name sead::MicConnectThread
33e69eb8 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(?)
33e6e750 Ent 012db3d8 IP 012dabf0 LR f0ab2d01 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(?)
Thanks in advance
 
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Slashㅤ

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Does anyone know why the Buttons Zl + Zr do not work on splatoon this screen with the X-Box 360 wirelles controller for windows,I had to remap them to the keyboard to get in- game
Input settings in Cemu are bugged, have to wait for Exzap to fix it. For now, just rebind the buttons.
 

GaaraPrime

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Super Mario 3D World in cemu 1.5.5c



AWESOME! I've been waiting for a day when Super Mario 3D World's emulation would be NEAR-PERFECT. It seems perfect. Are there still some improvements remaining to be made in this? Or should I start playing?

What would you guys suggest? Am in no rush. Just want the experience to be as good as on a real Wii-U :)

As far as hardware goes, I think my PC should be sufficient enough :) Please suggest :)
 
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shanzo

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AWESOME! I've been waiting for a day when Super Mario 3D World's emulation would be NEAR-PERFECT. It seems perfect. Are there still some improvements remaining to be made in this? Or should I start playing?

What would you guys suggest? Am in no rush. Just want the experience to be as good as on a real Wii-U :)

As far as hardware goes, I think my PC should be sufficient enough :) Please suggest :)
What are your specs? Other than mic blow you should be all good.
You can use a button to mic blow but the Wii u is still preferable if you are after the best experience possible.
 
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Lightpost

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I'm glad that Super Mario 3D World's Shadow-Play Alley now appear almost properly (the silhouette area is now visible).

The falling moving platform glitch is still present though, as well as the music getting muted when going in the water (this glitch was introduced in 1.5.4)

I'm not sure if it's just my hardware, but it seems like 1.5.5 also introduced a new glitch in this game; there are times that the ground/course disappears during the Clear Course scene, leaving only the flag pole floating on the left of the screen and glitched graphical artifacts pop up.
 

meddu69

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Hi,all!

Bayonetta 2 USA . rpx version boot,but crashes after loading ingame,on 1.5.5c...with crash log.txt :


Exception 0x40010006 at 0x7fefcfba06d(+0x1a06d) in module KERNELBASE.dll
cemu.exe at 0x13fbd0000

-----------------------------------------
Game info
-----------------------------------------
Not available

-----------------------------------------
Active PPC instance
-----------------------------------------
Not active

-----------------------------------------
PPC threads
-----------------------------------------
None active


It works on 1.4.2b ,but with low fps(25/35 fps) with glitchs!

I have a NVIDIA GTX 1070 with latest drivers 372.54 installed.

I have seen a video from youtube with a R9 290x runing good Bayonetta 2 with the 1.5.5c...What's happening with Nvidia GPU???

I love this exclusive game,please cemu devs help!!

ps: Anyone could explain ,what the new option from DEBUG doing?

THANX.
 

Jobenblue

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AWESOME! I've been waiting for a day when Super Mario 3D World's emulation would be NEAR-PERFECT. It seems perfect. Are there still some improvements remaining to be made in this? Or should I start playing?

What would you guys suggest? Am in no rush. Just want the experience to be as good as on a real Wii-U :)

As far as hardware goes, I think my PC should be sufficient enough :) Please suggest :)
Wait because it's not 100% ready yet. Maybe like 85-92%
 
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ww97

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I'm glad that Super Mario 3D World's Shadow-Play Alley now appear almost properly (the silhouette area is now visible).

The falling moving platform glitch is still present though, as well as the music getting muted when going in the water (this glitch was introduced in 1.5.4)

I'm not sure if it's just my hardware, but it seems like 1.5.5 also introduced a new glitch in this game; there are times that the ground/course disappears during the Clear Course scene, leaving only the flag pole floating on the left of the screen and glitched graphical artifacts pop up.

Yes, I have encountered the new glitch too. And as another issue, credits has no sound.
 

KillzXGaming

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AWESOME! I've been waiting for a day when Super Mario 3D World's emulation would be NEAR-PERFECT. It seems perfect. Are

As far as hardware goes, I think my PC should be sufficient enough :) Please suggest :)
I believe bloom isn't implimented yet although that is likely not that noticable and a blur effect in the background. The rest i can't tell a difference if i side by side it on the wii u. One thing to note is world 1-5 is very laggy and can flicker alot. Same goes for similar levels.
 
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