Emulation [RELEASE] Cemu - Wii U emulator

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Well, I wouldn't mind. :P
hehe

It wouldn.t matter really if he did.

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Impressive
Where will cemu be at once it hit cemu 2.0.0 next year any predictions.

full 7:1 surrond sound, :rolleyes:
upscaled gfx like PPSSPP emu has
 
Where will cemu be at once it hit cemu 2.0.0 next year any predictions.

Im not sure how version numbers are decided, maybe when certain milestones in the emulation scene are reached (eg: plays 10 games perfect-ish with no hacks = ver.2.0.0)?

hehe
full 7:1 surrond sound, :rolleyes:
upscaled gfx like PPSSPP emu has

Thats another emulator that is just straight up unreal in its progress and capabilities. Crazy how some psp games look PS2 quality once the right hardware and rez is introduced.
 
Last edited by CustomEyeBrows,
Where will cemu be at once it hit cemu 2.0.0 next year any predictions.
I'm hoping for full FPS, GPU/CPU/RAM utilization, and support for DLC, hopefully some advancement regarding online play/downloading maps for Mario Maker.
Or some way to access and implant Mario Maker maps manually.

But that might be a bit much to hope for :p
 
@Growlith1223 You mentioned that i'm spamming with "i can't wait" but ok i don't angry that is your opinion.
did anywhere whatsoever in my post did i mention you in my post? i never once did nor did i imply you lol. Guilty Conscience? lol
 
There's support for multiple CORES, but it's experimental.
Yeah, but it uses 3 cores..
What if I have a dual-core?
What if I have a quad-core?
What if I Have an octa-core?
What if I (probably don't) have a hexa-core?
Let's wait until the emulator can use all the cores you have, which will be a long wait, if the 3 cores emulation is experimental, we need to wait until it gets stable so Exzap can focus on the emulator using all cores.
 
Use of multi cores should speed up Cemu.



Shop using bad words you fucking dickhead :)

Afaik the author explained 3 will be the target number of core/threads used, 1 for cpu, 1 for spu, 1 for hle o.s. functions.
More than those it will *probably* have no great haste effect since (as for other emulators/hw, i guess) the division in multiple threads will increment also the overhead, so much that the prosVs.cons does not make this way good enough.
Maybe there's some room left for gpu optimization?

p.s.: is it me or the harsh level in this forum has a bit raised lately?
 
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